Educational Game Design Fundamentals: A journey to creating intrinsically motivating learning experiences G Kalmpourtzis AK Peters/CRC Press, 2018 | 144 | 2018 |
Connecting game design with problem posing skills in early childhood G Kalmpourtzis British journal of educational technology 50 (2), 846-860, 2019 | 39 | 2019 |
Developing kindergarten studentsą game design skills by teaching game design through organized game design interventions G Kalmpourtzis Multimedia Tools and Applications 78 (14), 20485-20510, 2019 | 32 | 2019 |
Constructive alignment in game design for learning activities in higher education M Romero, G Kalmpourtzis Information 11 (3), 126, 2020 | 29 | 2020 |
Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education G Kalmpourtzis, M Romero International Journal of Serious Games 7 (4), 75-88, 2020 | 19 | 2020 |
Teaching game design to students of the early childhood through Forest Maths G Kalmpourtzis, L Vrysis, A Veglis 2016 11th International Workshop on Semantic and Social Media Adaptation and …, 2016 | 14 | 2016 |
Find the jackalop: a game enhancing young children's spatial thinking G Kalmpourtzis CHI'14 Extended Abstracts on Human Factors in Computing Systems, 1165-1170, 2014 | 12 | 2014 |
Examining the impact of an interactive storytelling platform on educational contexts through contemporary crowdsourcing methods of audiovisual content publishing G Kalmpourtzis, G Ketsiakidis, L Vrysis, M Romero 2020 15th International Workshop on Semantic and Social Media Adaptation and …, 2020 | 10 | 2020 |
Artifactual affordances in playful robotics G Kalmpourtzis, M Romero Games and Learning Alliance: 9th International Conference, GALA 2020, Laval …, 2020 | 10 | 2020 |
Constructive alignment in game design for learning activities in higher education. Information, 11 (3), 126 M Romero, G Kalmpourtzis | 6 | 2020 |
Teaching of spatial thinking in early childhood through game-based learning: The use of the iPad G Kalmpourtzis InECGBL20 14–8th European Conference on Games Based Learning: ECGBL 2014, 231, 2014 | 6 | 2014 |
The role of adults in giving and receiving feedback for game design sessions with students of the early childhood G Kalmpourtzis, L Vrysis, G Ketsiakidis Interactive Mobile Communication Technologies and Learning: Proceedings of …, 2018 | 5 | 2018 |
Cooking STEAM: A case study on establishing a STEAM learning community using a performative framework and cooking N Moumoutzis, C Xanthaki, I Maragkoudakis, S Christodoulakis, ... Interactive mobile communication, technologies and learning, 907-916, 2021 | 3 | 2021 |
An analysis for the identification of use and development of game design strategies as problem posing activities for early childhood learners G Kalmpourtzis, M Romero, C De Smet, A Veglis Internet of Things, Infrastructures and Mobile Applications: Proceedings of …, 2021 | 3 | 2021 |
An affordance-based framework for the design and analysis of learning activities in playful educational robotics contexts G Kalmpourtzis, M Romero Interactive Learning Environments 32 (6), 2744-2757, 2024 | 2 | 2024 |
Eliciting Educatorsą Needs on the Design and Application of Augmented Reality Educational Board Games on Cultural Heritage: The case of CHARMap G Kalmpourtzis, G Ketsiakidis, L Vrysis, T Xi, XL Wang, C Dimoulas 2021 IEEE Global Engineering Education Conference (EDUCON), 1282-1286, 2021 | 2 | 2021 |
Donąt Force It, Solve It!: How To Design Meaningful and Efficient Design Processes G Kalmpourtzis CRC Press, 2022 | | 2022 |
The Role of Early Childhood Students in the Design of Digital and Physical Games G Kalmpourtzis, A Veglis, L Vrysis, G Ketsiakidis ECGBL 2018 12th European Conference on Game-Based Learning, 274, 2018 | | 2018 |
Metacognition and self-regulated learning in a manipulative robotic problem-solving task M Romero, G Kalmpourtzis Metacognition and Education: Future Trends, 105-123, 0 | | |
What about UX for kids? G Kalmpourtzis | | |