Fall detection using history triple features G Goudelis, G Tsatiris, K Karpouzis, S Kollias Proceedings of the 8th ACM International Conference on PErvasive …, 2015 | 26 | 2015 |
Developing for personalised learning: the long road from educational objectives to development and feedback G Tsatiris, K Karpouzis arXiv preprint arXiv:2101.11333, 2021 | 11 | 2021 |
Developing an educational programming game for children with ADHD C Galeos, K Karpouzis, G Tsatiris 2020 15th International Workshop on Semantic and Social Media Adaptation and …, 2020 | 10 | 2020 |
3D Cylindrical Trace Transform based feature extraction for effective human action classification G Goudelis, G Tsatiris, K Karpouzis, S Kollias Computational Intelligence and Games (CIG), 2017 IEEE Conference on, 1-8, 2017 | 9 | 2017 |
Challenges in input preprocessing for mobile OCR applications: A realistic testing scenario N Sourvanos, G Tsatiris Information, Intelligence, Systems & Applications (IISA), 2018 9th …, 2018 | 8 | 2018 |
AI in (and for) Games K Karpouzis, GA Tsatiris Advances in Machine Learning/Deep Learning-based Technologies, 27-43, 2022 | 7 | 2022 |
A systemic approach to automatic metadata extraction from multimedia content C Varytimidis, G Tsatiris, K Rapantzikos, S Kollias Computational Intelligence (SSCI), 2016 IEEE Symposium Series on, 1-7, 2016 | 7 | 2016 |
Variance-based shape descriptors for determining the level of expertise of tennis players G Tsatiris, K Karpouzis, S Kollias 2017 9th International Conference on Virtual Worlds and Games for Serious …, 2017 | 6 | 2017 |
Applications of human action analysis and recognition on wireless network infrastructures: State of the art and real world challenges G Tsatiris, K Karpouzis, S Kollias 2018 IEEE International Conference on INnovations in Intelligent SysTems and …, 2018 | 4 | 2018 |
How Camera Placement Affects Gameplay in Video Games M Naftis, G Tsatiris, K Karpouzis arXiv preprint arXiv:2109.03750, 2021 | 3 | 2021 |
A compact sequence encoding scheme for online human activity recognition in HRI applications G Tsatiris, K Karpouzis, S Kollias 21st International Conference on Engineering Applications of Neural Networks …, 2020 | 3 | 2020 |
Automatic assessment of Parkinson's patients' dyskinesia using non-invasive machine learning methods PA Theofilou, G Tsatiris, S Kollias 2022 International Conference on Interactive Media, Smart Systems and …, 2022 | 2 | 2022 |
Integrating psychotherapy practices and gamified elements in novel game mechanics for stress relief S Zygotegou, G Anastassakis, G Tsatiris, K Karpouzis arXiv preprint arXiv:2111.06326, 2021 | 1 | 2021 |
How player and opponent personalities influence cooperative gameplay K Ntretska, N Avrantinis, G Tsatiris, K Karpouzis arXiv preprint arXiv:2111.06324, 2021 | 1 | 2021 |
A refined 3D dataset for the analysis of player actions in exertion games C Varia, G Tsatiris, K Karpouzis, S Kollias Computational Intelligence and Games (CIG), 2018 IEEE Conference on, 2018 | 1 | 2018 |
Identifying unintentional falls in action videos using the 3D Cylindrical Trace Transform G Goudelis, G Tsatiris, K Karpouzis, S Kollias Information, Intelligence, Systems & Applications (IISA), 2017 8th …, 2017 | 1 | 2017 |
Learning Spatio-Temporal Radon Footprints for Assessment of Parkinson’s Dyskinesia PA Theofilou, G Tsatiris, S Kollias Electronics 13 (3), 635, 2024 | | 2024 |
The Mecanex system for Multimedia Content Annotation C Varytimidis, G Tsatiris, K Rapantzikos, S Kollias 2016 Digital Media Industry & Academic Forum (DMIAF), 125-127, 2016 | | 2016 |
Template based fairing of noisy 3D data (Master's Thesis) G Tsatiris AUEB, 2014 | | 2014 |
Camera based, three-dimensional cursor tracking (Bachelor's Thesis) G TSATIRIS | | 2012 |