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Theodore Savvidis
Theodore Savvidis
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Verified email at auth.gr
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Cited by
Cited by
Year
Assistive HCI-serious games co-design insights: the case study of i-PROGNOSIS personalized game suite for ParkinsonĒs disease
SB Dias, JA Diniz, E Konstantinidis, T Savvidis, V Zilidou, PD Bamidis, ...
Frontiers in Psychology 11, 612835, 2021
172021
Emotion Recognition in the wild: Results and Limitations from Active and Healthy Ageing cases in a Living Lab
EI Konstantinidis, A Billis, T Savvidis, S Xefteris, PD Bamidis
eHealth 360°: International Summit on eHealth, Budapest, Hungary, June 14-16 …, 2017
142017
Exergames for Parkinson's disease patients: how participatory design led to technology adaptation
TP Savvidis, EI Konstantinidis, SB Dias, JA Diniz, LJ Hadjileontiadis, ...
Data, Informatics and Technology: An Inspiration for Improved Healthcare, 78-81, 2018
112018
Innovative Parkinson's disease patients' motor skills assessment: the i-PROGNOSIS paradigm
SB Dias, A Grammatikopoulou, JA Diniz, K Dimitropoulos, N Grammalidis, ...
Frontiers in Computer Science 2, 20, 2020
102020
On exploring design elements in assistive serious games for ParkinsonĒs disease patients: the i-PROGNOSIS exergames paradigm
SB Dias, JA Diniz, D Trivedi, E Konstantinidis, T Savvidis, P Bamidis, ...
2018 2nd international conference on Technology and Innovation in Sports …, 2018
72018
Motion analysis on depth camera data to quantify ParkinsonĒs disease patientsĒ motor status within the framework of I-Prognosis personalized game suite
SB Dias, A Grammatikopoulou, N Grammalidis, JA Diniz, T Savvidis, ...
2020 IEEE International Conference on Image Processing (ICIP), 3264-3268, 2020
52020
Brain plasticity in older adults: could it be better enhanced by cognitive training via an adaptation of the virtual reality platform FitForAll or via a commercial video game?
V Bapka, I Bika, C Kavouras, T Savvidis, E Konstantinidis, P Bamidis, ...
Interactive Mobile Communication Technologies and Learning: Proceedings of …, 2018
52018
Innovative interventions for Parkinson's disease patients using iPrognosis games: an evaluation analysis by medical experts
S Dias, I Ioakeimidis, K Dimitropoulos, A Grammatikopoulou, ...
Proceedings of the 13th ACM International Conference on PErvasive …, 2020
42020
Unmet needs of persons with down syndrome: how assistive technology and game-based training may fill the gap
E Romanopoulou, V Zilidou, T Savvidis, C Chatzisevastou-Loukidou, ...
Data, Informatics and Technology: An Inspiration for Improved Healthcare, 15-18, 2018
42018
Co-creating exergames with ParkinsonĒs disease patients
T Savvidis, E Konstantinidis, SB Dias, V Zilidou, E Romanopoulou, ...
Proceedings of the 8th Pan-Hellenic Conference on Biomedical Technology, 9-10, 2019
32019
Neurosuitup: system architecture and validation of a motor rehabilitation wearable robotics and serious game platform
K Mitsopoulos, V Fiska, K Tagaras, A Papias, P Antoniou, K Nizamis, ...
Sensors 23 (6), 3281, 2023
12023
NeuroSuitUp: System architecture and validation of a motor rehabilitation wearable robotics and serious game platform. Preprints 2023, 1, 0
K Mitsopoulos, V Fiska, K Tagaras, A Papias, P Antoniou, K Nizamis, ...
IEEE journal of biomedical and health informatics 20, 189-200, 2014
12014
Brain plasticity in older adults
V Bapka, C Kavouras, TK Tsiatsos, E Konstantinidis, E Masoura, ...
Interactive Mobile Communication Technologies and Learning., 2018
2018
Recognition and Classification Algorithms With Application to Neurophysiological Data
T Savvidis
2014
EXERCISING COGNITIVE FUNCTIONS IN OLDER ADULTS VIA VIRTUAL REALITY AND GAMING TECHNOLOGY: A PRELIMINARY STUDY COMPARING TWO INTERVENTION PROGRAMS
V Bapka, I Bika, T Savvidis, EI Konstantinidis, D Moraitou, P Bamidis, ...
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