Applied games–in search of a new definition R Schmidt, K Emmerich, B Schmidt International Conference on Entertainment Computing, 100-111, 2015 | 67 | 2015 |
I'm Glad You Are on My Side: How to Design Compelling Game Companions K Emmerich, P Ring, M Masuch Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 62 | 2018 |
GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizing A Krekhov, S Cmentowski, K Emmerich, M Masuch, J Krüger Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 54 | 2018 |
Serious Games Evaluation: Processes, Models, and Concepts K Emmerich, M Bockholt Entertainment Computing and Serious Games, 265-283, 2016 | 54 | 2016 |
Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games A Krekhov, S Cmentowski, K Emmerich, J Krüger Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019 | 51 | 2019 |
The influence of social entities in virtual reality games on player experience and immersion S Liszio, K Emmerich, M Masuch Proceedings of the 12th International Conference on the Foundations of …, 2017 | 45 | 2017 |
The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games K Emmerich, M Masuch Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017 | 43 | 2017 |
The Influence of Virtual Agents on Player Experience and Performance K Emmerich, M Masuch Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 35 | 2016 |
Self-Transforming Controllers for Virtual Reality First Person Shooters A Krekhov, K Emmerich, P Bergmann, S Cmentowski, J Krüger Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017 | 34 | 2017 |
Helping friends or fighting foes: The influence of collaboration and competition on player experience. K Emmerich, M Masuch FDG, 150-157, 2013 | 32 | 2013 |
Watch Me Play: Does Social Facilitation Apply to Digital Games? K Emmerich, M Masuch Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018 | 26 | 2018 |
Operationalization and Measurement of Evaluation Constructs K Emmerich, N Bogacheva, M Bockholt, V Wendel Entertainment Computing and Serious Games, 306-331, 2016 | 24 | 2016 |
Streaming vr games to the broad audience: A comparison of the first-person and third-person perspectives K Emmerich, A Krekhov, S Cmentowski, J Krueger Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 23 | 2021 |
Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room Games A Krekhov, K Emmerich, R Rotthaler, J Krueger Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-24, 2021 | 17 | 2021 |
Exploring Patterns of Shared Control in Digital Multiplayer Games P Sykownik, K Emmerich, M Masuch International Conference on Advances in Computer Entertainment, 847-867, 2017 | 17 | 2017 |
Creating age-specific interactive environments about medical treatments for children and adolescent patients diagnosed with cancer C Gansohr, K Emmerich, M Masuch, O Basu, L Grigull International Conference on Serious Games, 141-152, 2014 | 16 | 2014 |
VR almost there: simulating co-located multiplayer experiences in social virtual reality P Sykownik, S Karaosmanoglu, K Emmerich, F Steinicke, M Masuch Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023 | 14 | 2023 |
Defining second screen gaming: Exploration of new design patterns K Emmerich, S Liszio, M Masuch Proceedings of the 11th Conference on Advances in Computer Entertainment …, 2014 | 14 | 2014 |
Development and Validation of a German Version of the Player Experience Inventory (PXI) L Graf, M Altmeyer, K Emmerich, M Herrlich, A Krekhov, K Spiel Proceedings of Mensch und Computer 2022, 265-275, 2022 | 12 | 2022 |
" Pls Uninstall" On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive Gaming K Emmerich, A Krekhov, J Krüger Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 11 | 2020 |