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Katharina Emmerich
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Applied games–in search of a new definition
R Schmidt, K Emmerich, B Schmidt
International Conference on Entertainment Computing, 100-111, 2015
672015
I'm Glad You Are on My Side: How to Design Compelling Game Companions
K Emmerich, P Ring, M Masuch
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
622018
GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizing
A Krekhov, S Cmentowski, K Emmerich, M Masuch, J Krüger
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
542018
Serious Games Evaluation: Processes, Models, and Concepts
K Emmerich, M Bockholt
Entertainment Computing and Serious Games, 265-283, 2016
542016
Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games
A Krekhov, S Cmentowski, K Emmerich, J Krüger
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
512019
The influence of social entities in virtual reality games on player experience and immersion
S Liszio, K Emmerich, M Masuch
Proceedings of the 12th International Conference on the Foundations of …, 2017
452017
The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games
K Emmerich, M Masuch
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
432017
The Influence of Virtual Agents on Player Experience and Performance
K Emmerich, M Masuch
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
352016
Self-Transforming Controllers for Virtual Reality First Person Shooters
A Krekhov, K Emmerich, P Bergmann, S Cmentowski, J Krüger
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
342017
Helping friends or fighting foes: The influence of collaboration and competition on player experience.
K Emmerich, M Masuch
FDG, 150-157, 2013
322013
Watch Me Play: Does Social Facilitation Apply to Digital Games?
K Emmerich, M Masuch
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
262018
Operationalization and Measurement of Evaluation Constructs
K Emmerich, N Bogacheva, M Bockholt, V Wendel
Entertainment Computing and Serious Games, 306-331, 2016
242016
Streaming vr games to the broad audience: A comparison of the first-person and third-person perspectives
K Emmerich, A Krekhov, S Cmentowski, J Krueger
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
232021
Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room Games
A Krekhov, K Emmerich, R Rotthaler, J Krueger
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-24, 2021
172021
Exploring Patterns of Shared Control in Digital Multiplayer Games
P Sykownik, K Emmerich, M Masuch
International Conference on Advances in Computer Entertainment, 847-867, 2017
172017
Creating age-specific interactive environments about medical treatments for children and adolescent patients diagnosed with cancer
C Gansohr, K Emmerich, M Masuch, O Basu, L Grigull
International Conference on Serious Games, 141-152, 2014
162014
VR almost there: simulating co-located multiplayer experiences in social virtual reality
P Sykownik, S Karaosmanoglu, K Emmerich, F Steinicke, M Masuch
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
142023
Defining second screen gaming: Exploration of new design patterns
K Emmerich, S Liszio, M Masuch
Proceedings of the 11th Conference on Advances in Computer Entertainment …, 2014
142014
Development and Validation of a German Version of the Player Experience Inventory (PXI)
L Graf, M Altmeyer, K Emmerich, M Herrlich, A Krekhov, K Spiel
Proceedings of Mensch und Computer 2022, 265-275, 2022
122022
" Pls Uninstall" On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive Gaming
K Emmerich, A Krekhov, J Krüger
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
112020
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Articles 1–20