Maurizio Garbarino
Maurizio Garbarino
Η διεύθυνση ηλεκτρονικού ταχυδρομείου έχει επαληθευτεί στον τομέα elet.polimi.it
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Παρατίθεται από
Παρατίθεται από
Έτος
Empatica E3—A wearable wireless multi-sensor device for real-time computerized biofeedback and data acquisition
M Garbarino, M Lai, D Bender, RW Picard, S Tognetti
2014 4th International Conference on Wireless Mobile Communication and …, 2014
3222014
Modeling enjoyment preference from physiological responses in a car racing game
S Tognetti, M Garbarino, A Bonarini, M Matteucci
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
902010
Generic physiological features as predictors of player experience
HP Martínez, M Garbarino, GN Yannakakis
International Conference on Affective Computing and Intelligent Interaction …, 2011
502011
Enjoyment recognition from physiological data in a car racing game
S Tognetti, M Garbarino, AT Bonanno, M Matteucci, A Bonarini
Proceedings of the 3rd international workshop on Affective interaction in …, 2010
302010
Psychophysiology in games
GN Yannakakis, HP Martinez, M Garbarino
Emotion in games, 119-137, 2016
292016
Apparatus for electrodermal activity measurement with current compensation
S Tognetti, I Cenci, D Resnati, M Garbarino, M Lai
US Patent 10,506,944, 2019
122019
Affective videogames: the problem of wearability and comfort
A Bonarini, F Costa, M Garbarino, M Matteucci, M Romero, S Tognetti
International Conference on Human-Computer Interaction, 649-658, 2011
82011
Affective evaluation of robotic rehabilitation of upper limbs in post-stroke subjects
A Bonarini, M Garbarino, M Matteucci, S Tognetti
Workshop on the Life Sciences at Politecnico di Milano (2010), 290-293, 2010
62010
Automatic classification of natural and synthetic images
M Garbarino
Skolan för datavetenskap och kommunikation, Kungliga Tekniska högskolan, 2008
62008
The affective triad: stimuli, questionnaires, and measurements
S Tognetti, M Garbarino, M Matteucci, A Bonarini
International Conference on Affective Computing and Intelligent Interaction …, 2011
52011
Device, system and method for detection and processing of heartbeat signals
S Tognetti, I Cenci, D Resnati, M Garbarino, M Lai
US Patent 9,833,155, 2017
32017
Learning general preference models from physiological responses in video games: How complex is it?
M Garbarino, S Tognetti, M Matteucci, A Bonarini
International Conference on Affective Computing and Intelligent Interaction …, 2011
32011
Affective preference from physiology in videogames: a lesson learned from the TORCS experiment
M Garbarino, M Matteucci, A Bonarini
International Conference on Affective Computing and Intelligent Interaction …, 2011
12011
Device, system and method for detection and processing of heartbeat signals
S Tognetti, I Cenci, D Resnati, M Garbarino, M Lai
US Patent App. 16/687,061, 2020
2020
Apparatus for electrodermal activity measurement with current compensation
S Tognetti, I Cenci, D Resnati, M Garbarino, M Lai
US Patent App. 16/668,911, 2020
2020
Device, system and method for detection and processing of heartbeat signals
S Tognetti, I Cenci, D Resnati, M Garbarino, M Lai
US Patent 10,285,602, 2019
2019
Modeling emotional interaction in affective computing experiments: a study on affect recognition in videogames
M GARBARINO
Italy, 2012
2012
Analysis of Affective Reaction of Video Game Players
AT Bonanno
University of Illinois at Chicago, 2010
2010
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