Johannes Günther
Johannes Günther
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Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
S Popov, J Günther, HP Seidel, P Slusallek
Computer Graphics Forum 26 (3), 415-424, 2007
State of the art in ray tracing animated scenes
I Wald, WR Mark, J Günther, S Boulos, T Ize, W Hunt, SG Parker, P Shirley
Computer graphics forum 28 (6), 1691-1722, 2009
OSPRay - A CPU Ray Tracing Framework for Scientific Visualization
I Wald, GP Johnson, J Amstutz, C Brownlee, A Knoll, J Jeffers, J Günther, ...
IEEE transactions on visualization and computer graphics 23 (1), 931-940, 2016
Realtime Caustics using Distributed Photon Mapping
J Günther
Saarland University, 2004
Realtime Caustics using Distributed Photon Mapping.
J Günther, I Wald, P Slusallek
Rendering Techniques 4, 111-122, 2004
Efficient acquisition and realistic rendering of car paint
J Günther, T Chen, M Goesele, I Wald, HP Seidel
Vision, Modeling, and Visualization 5, 487-494, 2005
Ray tracing animated scenes using motion decomposition
J Günther, H Friedrich, I Wald, HP Seidel, P Slusallek
Computer Graphics Forum 25 (3), 517-525, 2006
Exploring the use of ray tracing for future games
H Friedrich, J Günther, A Dietrich, M Scherbaum, HP Seidel, P Slusallek
Proceedings of the 2006 ACM SIGGRAPH Symposium on Videogames, 41-50, 2006
Balancing Considered Harmful -- Faster Photon Mapping using the Voxel Volume Heuristic
I Wald, J Günther, P Slusallek
Computer Graphics Forum 22 (3), 595-603, 2004
Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets.
H Friedrich, I Wald, J Günther, G Marmitt, P Slusallek
EGPGV 7, 109-116, 2007
An Evaluation of Multi-Hit Ray Traversal in a BVH using Existing First-Hit/Any-Hit Kernels
J Amstutz, C Gribble, J Günther, I Wald
Journal of Computer Graphics Techniques (JCGT) 4 (4), 2015
Interactive ray tracing of skinned animations
J Günther, H Friedrich, HP Seidel, P Slusallek
The Visual Computer 22 (9-11), 785-792, 2006
Scalable ray tracing using the distributed framebuffer
W Usher, I Wald, J Amstutz, J Günther, C Brownlee, V Pascucci
Computer Graphics Forum 38 (3), 455-466, 2019
A ray tracing based framework for high-quality virtual reality in industrial design applications
I Wald, A Dietrich, C Benthin, A Efremov, T Dahmen, J Günther, V Havran, ...
Untitled Event, 177-185, 2006
Temporal data structures in a ray tracing architecture
S Woop, A Afra, C Benthin, I Wald, J Guenther
US Patent 10,553,010, 2020
Apparatus and method for hierarchical beam tracing and packet compression in a ray tracing system
I Wald, G Liktor, C Benthin, C Brownlee, J Guenther, JD Amstutz
US Patent 10,204,441, 2019
Precomputed light sets for fast high quality global illumination
J Günther, I Wald, HP Seidel
ACM SIGGRAPH 2005 Sketches, 108-es, 2005
Visualizing the world's largest turbulence simulation
S Cielo, L Iapichino, J Günther, C Federrath, E Mayer, M Wiedemann
arXiv preprint arXiv:1910.07850, 2019
Precision Improvements for Ray/Sphere Intersection
E Haines, J Günther, T Akenine-Möller
Ray Tracing Gems, 87-94, 2019
Digesting the Elephant--Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene
I Wald, B Cherniak, W Usher, C Brownlee, A Afra, J Guenther, J Amstutz, ...
arXiv preprint arXiv:2001.02620, 2020
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