Ryan Shea
Ryan Shea
Verified email at sfu.ca - Homepage
Title
Cited by
Cited by
Year
Cloud gaming: architecture and performance
R Shea, J Liu, ECH Ngai, Y Cui
IEEE network 27 (4), 16-21, 2013
2582013
A survey on cloud gaming: Future of computer games
W Cai, R Shea, CY Huang, KT Chen, J Liu, VCM Leung, CH Hsu
IEEE Access 4, 7605-7620, 2016
812016
A deep investigation into network performance in virtual machine based cloud environments
R Shea, F Wang, H Wang, J Liu
IEEE INFOCOM 2014-IEEE Conference on Computer Communications, 1285-1293, 2014
812014
On the impact of virtualization on dropbox-like cloud file storage/synchronization services
H Wang, R Shea, F Wang, J Liu
2012 IEEE 20th International Workshop on Quality of Service, 1-9, 2012
742012
Understanding the impact of denial of service attacks on virtual machines
R Shea, J Liu
2012 IEEE 20th International Workshop on Quality of Service, 1-9, 2012
542012
Performance of virtual machines under networked denial of service attacks: Experiments and analysis
R Shea, J Liu
IEEE systems journal 7 (2), 335-345, 2012
522012
Power consumption of virtual machines with network transactions: Measurement and improvements
R Shea, H Wang, J Liu
IEEE INFOCOM 2014-IEEE Conference on Computer Communications, 1051-1059, 2014
362014
Network interface virtualization: challenges and solutions
R Shea, J Liu
IEEE Network 26 (5), 28-34, 2012
352012
The future of cloud gaming [point of view]
W Cai, R Shea, CY Huang, KT Chen, J Liu, VCM Leung, CH Hsu
Proceedings of the IEEE 104 (4), 687-691, 2016
322016
On GPU pass-through performance for cloud gaming: Experiments and analysis
R Shea, J Liu
2013 12th Annual Workshop on Network and Systems Support for Games (NetGames …, 2013
312013
On design and performance of cloud-based distributed interactive applications
H Wang, R Shea, X Ma, F Wang, J Liu
2014 IEEE 22nd International Conference on Network Protocols, 37-46, 2014
302014
Location-based augmented reality with pervasive smartphone sensors: Inside and beyond Pokemon Go!
R Shea, D Fu, A Sun, C Cai, X Ma, X Fan, W Gong, J Liu
IEEE Access 5, 9619-9631, 2017
272017
Cloud gaming: Understanding the support from advanced virtualization and hardware
R Shea, D Fu, J Liu
IEEE Transactions on Circuits and Systems for Video Technology 25 (12), 2026 …, 2015
232015
Rhizome: Utilizing the public cloud to provide 3D gaming infrastructure
R Shea, D Fu, J Liu
Proceedings of the 6th ACM Multimedia Systems Conference, 97-100, 2015
222015
Energy efficiency of cloud virtual machines: From traffic pattern and CPU affinity perspectives
C Xu, Z Zhao, H Wang, R Shea, J Liu
IEEE Systems Journal 11 (2), 835-845, 2015
162015
April 2016a. The future of cloud gaming
W Cai, R Shea, CY Huang, KT Chen, J Liu, VCM Leung, CH Hsu
Proceedings of IEEE 104 (4), 687-691, 0
14
Jan. 2016b. A survey on cloud gaming: Future of computer games
W Cai, R Shea, CY Huang, KT Chen, J Liu, VCM Leung, CH Hsu
IEEE Access, 1-25, 0
13
Towards bridging online game playing and live broadcasting: Design and optimization
R Shea, D Fu, J Liu
Proceedings of the 25th ACM Workshop on Network and Operating Systems …, 2015
122015
Toward cloud-based distributed interactive applications: measurement, modeling, and analysis
H Wang, T Li, R Shea, X Ma, F Wang, J Liu, K Xu
IEEE/ACM Transactions on Networking 26 (1), 3-16, 2017
112017
Towards fully offloaded cloud-based AR: Design, implementation and experience
R Shea, A Sun, S Fu, J Liu
Proceedings of the 8th ACM on Multimedia Systems Conference, 321-330, 2017
112017
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