Engaging kids with the concept of sustainability using a commercial video game–a case study P Tragazikis, M Meimaris Transactions on edutainment III, 1-12, 2009 | 27 | 2009 |
Digital games for entrepreneurial learning, innovation and creativity: examples and evaluation criteria P Tragazikis, S Kirginas, D Gouscos International Journal of Innovation and Regional Development 5 4 (3-4), 314-337, 2012 | 7 | 2012 |
Digital games evaluation and educational assessment-a review and proposal for an open methodological framework (OMEGA) P Tragazikis, S Kirginas, D Gouscos, M Meimaris European Conference on Games Based Learning, 604, 2011 | 5 | 2011 |
" The Magic Potion"-An Adventure Game for Learning. I Christou, N Perdikaris, P Tragazikis, A Douros, E Galani, D Gouscos, ... STEG@ ICWL, 2009 | 3 | 2009 |
Pattern-Based Game Apps for Collaborative Learning About Sustainable Management of Public Space P Tragazikis, D Gouscos Interactive Mobile Communication Technologies and Learning: Proceedings of …, 2018 | | 2018 |
Participatory digital gameplay narrative design for public space sustainability management: empirical research with primary school children P Tragazikis, D Gouscos Conjunctions. Transdisciplinary Journal of Cultural Participation 9 (2), 1-22, 0 | | |
ΕΝΑΣ ΣΧΟΛΙΚΟΣ ΚΗΠΟΣ ΕΡΓΑΣΙΑΣ ΠΡΟΣΑΝΑΤΟΛΙΣΜΕΝΟΣ ΣΤΗΝ ΑΕΙΦΟΡΙΑ P TRAGAZIKIS, A ATHANASOPOULOS | | |