Marco Pasch
Marco Pasch
Verified email at usi.ch - Homepage
Title
Cited by
Cited by
Year
Movement-based sports video games: Investigating motivation and gaming experience
M Pasch, N Bianchi-Berthouze, B van Dijk, A Nijholt
Entertainment computing 1 (2), 49-61, 2009
2172009
Immersion in movement-based interaction
M Pasch, N Bianchi-Berthouze, B Van Dijk, A Nijholt
International Conference on Intelligent Technologies for Interactive†…, 2009
402009
Motivations, strategies, and movement patterns of video gamers playing Nintendo Wii boxing
M Pasch, N Berthouze, B Van Dijk, A Nijholt
Facial and Bodily Expressions for Control and Adaptation of Games (ECAG 2008†…, 2008
322008
Observations on experience and flow in movement-based interaction
A Nijholt, M Pasch, B van Dijk, D Reidsma, D Heylen
Whole Body Interaction, 101-119, 2011
182011
Person or puppet? the role of stimulus realism in attributing emotion to static body postures
M Pasch, R Poppe
International Conference on Affective Computing and Intelligent Interaction†…, 2007
162007
Improving children's self-report in user-centered evaluations
M Pasch
Proceedings of the 9th international conference on interaction design and†…, 2010
92010
Intelligent Technologies for Interactive Entertainment
M Pasch, N Bianchi-Berthouze, B Van Dijk, A Nijholt
Springer Berlin Heidelberg, Berlin, Heidelberg, 2009
32009
The potential of user feedback through the iterative refining of queries in an image retrieval system
MB Moussa, M Pasch, D Hiemstra, P Van Der Vet, T Huibers
International Workshop on Adaptive Multimedia Retrieval, 258-268, 2006
32006
Video Games as Research Stimuli to Study New Ways to Assess User Experience
M Pasch, M Landoni
Position Paper accepted for the CHI 2010 Workshop: Video Games as Research†…, 2010
22010
Human Rating of Emotional Expressions-Scales vs. Preferences.
M Pasch, A Kleinsmith, M Landoni
PhyCS, 240-245, 2014
12014
Building Corpora of Bodily Expressions of Affect
M Pasch, M Landoni
Measuring Behavior 2012, 82, 2012
12012
Game or Simulation: Identifying Movement Patterns Whilst Video Gaming with the Nintendo Wii
M Pasch, N Berthouze, B Van Dijk, A Nijholt
CTIT Workshop Proceedings Series WP08-03, 29-36, 2008
12008
Bye-bye couch potato: body movement in the gaming experience
M Pasch
University of Twente, 2008
12008
Using Physical Objects to Capture ChildrenĘs Affective States in User-centered Evaluations
M Pasch, M Landoni
Position Paper presented at the IDC 9, 0
1
UbiComp 2013
N Memarovic, S Mayer, P Baumann, M Pasch
IEEE Pervasive Computing 13 (1), 80-83, 2014
2014
Human Rating of Emotional Expressions
M Pasch, A Kleinsmith, M Landoni
2014
Recognizing bodily expression of affect in user tests
M Pasch, M Landoni
International Conference on Affective Computing and Intelligent Interaction†…, 2011
2011
Comparing Reduced and Full Mimicking Behavior of an Embodied Conversational Agent in a Human Agent Conversation
MB Moussa, E Brinkman, M Pasch
Captology and Immersion: Evaluating the Persuasive Powers of AmericaĘs Army
A van Drunen, M Pasch, AS Tigelaar
User-Centred Design of a Learning and Planning Tool for Children Incorporating Desktop PC and Mobile Devices
M Pasch
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