Mixed reality serious games and gamification for smart education P Zikas, V Bachlitzanakis, M Papaefthymiou, S Kateros, S Georgiou, ... European conference on games based learning, 805, 2016 | 55 | 2016 |
A comparison of gamified, immersive VR curation methods for enhanced presence and human-computer interaction in digital humanities S Kateros, S Georgiou, M Papaefthymiou, G Papagiannakis, M Tsioumas International Journal of Heritage in the digital Era 4 (2), 221-233, 2015 | 48 | 2015 |
MAGES 4.0: Accelerating the world’s transition to VR training and democratizing the authoring of the medical metaverse P Zikas, A Protopsaltis, N Lydatakis, M Kentros, S Geronikolakis, ... IEEE Computer Graphics and Applications 43 (2), 43-56, 2023 | 40 | 2023 |
Immersive visual scripting based on VR software design patterns for experiential training P Zikas, G Papagiannakis, N Lydatakis, S Kateros, S Ntoa, I Adami, ... The Visual Computer 36 (10), 1965-1977, 2020 | 34 | 2020 |
Transforming medical education and training with vr using mages G Papagiannakis, N Lydatakis, S Kateros, S Georgiou, P Zikas SIGGRAPH Asia 2018 Posters, 1-2, 2018 | 28 | 2018 |
MAGES 3.0: Tying the knot of medical VR G Papagiannakis, P Zikas, N Lydatakis, S Kateros, M Kentros, ... ACM SIGGRAPH 2020 Immersive Pavilion, 1-2, 2020 | 22 | 2020 |
A true ar authoring tool for interactive virtual museums E Geronikolakis, P Zikas, S Kateros, N Lydatakis, S Georgiou, M Kentros, ... Visual computing for cultural heritage, 225-242, 2020 | 20 | 2020 |
Covid-19-VR strikes back: innovative medical VR training P Zikas, M Kamarianakis, I Kartsonaki, N Lydatakis, S Kateros, M Kentros, ... ACM SIGGRAPH 2021 Immersive Pavilion, 1-2, 2021 | 19 | 2021 |
Virtual reality medical training for COVID-19 swab testing and proper handling of personal protective equipment: Development and usability P Zikas, S Kateros, N Lydatakis, M Kentros, E Geronikolakis, ... Frontiers in virtual reality 2, 740197, 2022 | 16 | 2022 |
Gamified AR/VR character rendering and animation-enabling technologies M Papaefthymiou, S Kateros, S Georgiou, N Lydatakis, P Zikas, ... Mixed Reality and Gamification for Cultural Heritage, 333-357, 2017 | 16 | 2017 |
Scenior: An Immersive Visual Scripting system of Gamified Training based on VR Software Design Patterns P Zikas, N Lydatakis, S Kateros, G Papagiannakis OramaVR) Retrieved Lokakuu 23, 2019, 2019 | 2 | 2019 |