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Stavros (Steve) Kateros
Stavros (Steve) Kateros
ORamaVR, FORTH, University of Crete
Verified email at csd.uoc.gr
Title
Cited by
Cited by
Year
Mixed reality serious games and gamification for smart education
P Zikas, V Bachlitzanakis, M Papaefthymiou, S Kateros, S Georgiou, ...
European conference on games based learning, 805, 2016
552016
A comparison of gamified, immersive VR curation methods for enhanced presence and human-computer interaction in digital humanities
S Kateros, S Georgiou, M Papaefthymiou, G Papagiannakis, M Tsioumas
International Journal of Heritage in the digital Era 4 (2), 221-233, 2015
482015
MAGES 4.0: Accelerating the world’s transition to VR training and democratizing the authoring of the medical metaverse
P Zikas, A Protopsaltis, N Lydatakis, M Kentros, S Geronikolakis, ...
IEEE Computer Graphics and Applications 43 (2), 43-56, 2023
402023
Immersive visual scripting based on VR software design patterns for experiential training
P Zikas, G Papagiannakis, N Lydatakis, S Kateros, S Ntoa, I Adami, ...
The Visual Computer 36 (10), 1965-1977, 2020
342020
Transforming medical education and training with vr using mages
G Papagiannakis, N Lydatakis, S Kateros, S Georgiou, P Zikas
SIGGRAPH Asia 2018 Posters, 1-2, 2018
282018
MAGES 3.0: Tying the knot of medical VR
G Papagiannakis, P Zikas, N Lydatakis, S Kateros, M Kentros, ...
ACM SIGGRAPH 2020 Immersive Pavilion, 1-2, 2020
222020
A true ar authoring tool for interactive virtual museums
E Geronikolakis, P Zikas, S Kateros, N Lydatakis, S Georgiou, M Kentros, ...
Visual computing for cultural heritage, 225-242, 2020
202020
Covid-19-VR strikes back: innovative medical VR training
P Zikas, M Kamarianakis, I Kartsonaki, N Lydatakis, S Kateros, M Kentros, ...
ACM SIGGRAPH 2021 Immersive Pavilion, 1-2, 2021
192021
Virtual reality medical training for COVID-19 swab testing and proper handling of personal protective equipment: Development and usability
P Zikas, S Kateros, N Lydatakis, M Kentros, E Geronikolakis, ...
Frontiers in virtual reality 2, 740197, 2022
162022
Gamified AR/VR character rendering and animation-enabling technologies
M Papaefthymiou, S Kateros, S Georgiou, N Lydatakis, P Zikas, ...
Mixed Reality and Gamification for Cultural Heritage, 333-357, 2017
162017
Scenior: An Immersive Visual Scripting system of Gamified Training based on VR Software Design Patterns
P Zikas, N Lydatakis, S Kateros, G Papagiannakis
OramaVR) Retrieved Lokakuu 23, 2019, 2019
22019
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