Active learning is about more than hands-on: A mixed-reality AI system to support STEM education N Yannier, SE Hudson, KR Koedinger International Journal of Artificial Intelligence in Education 30, 74-96, 2020 | 73 | 2020 |
Methods and compositions for helping the body resist the effects of the aging process D Winston, S Goldber US Patent App. 10/163,369, 2003 | 69 | 2003 |
FeelSleeve Haptic Feedback to Enhance Early Reading N Yannier, A Israr, JF Lehman, RL Klatzky Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015 | 61 | 2015 |
Active learning:“Hands-on” meets “minds-on” N Yannier, SE Hudson, KR Koedinger, K Hirsh-Pasek, RM Golinkoff, ... Science 374 (6563), 26-30, 2021 | 56 | 2021 |
Learning from mixed-reality games: Is shaking a tablet as effective as physical observation? N Yannier, KR Koedinger, SE Hudson Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015 | 53 | 2015 |
Adding physical objects to an interactive game improves learning and enjoyment: Evidence from EarthShake N Yannier, SE Hudson, ES Wiese, KR Koedinger ACM Transactions on Computer-Human Interaction (TOCHI) 23 (4), 1-31, 2016 | 46 | 2016 |
Using haptics to convey cause-and-effect relations in climate visualization N Yannier, C Basdogan, S Tasiran, OL Sen IEEE Transactions on Haptics 1 (2), 130-141, 2008 | 43 | 2008 |
Tangible collaborative learning with a mixed-reality game: Earthshake N Yannier, KR Koedinger, SE Hudson Artificial Intelligence in Education: 16th International Conference, AIED …, 2013 | 25 | 2013 |
Intelligent science exhibits: Transforming hands-on exhibits into mixed-reality learning experiences N Yannier, K Crowley, Y Do, SE Hudson, KR Koedinger Journal of the Learning Sciences 31 (3), 335-368, 2022 | 10 | 2022 |
Supporting social-emotional development in collaborative inquiry games for K-3 science learning V Aleven, S Dow, M Christel, S Stevens, C Rosé, K Koedinger, B Myers, ... Proceedings of the 9th Games+ Learning+ Society Conference-GLS 9, 2013 | 7 | 2013 |
Bridging physical and virtual learning: A mixed-reality system for early science N Yannier Carnegie Mellon University, 2016 | 3 | 2016 |
2008 Index IEEE Transactions on Haptics Vol. T Amemiya, J Barbic, C Basdogan, P Buttolo, JE Colgate, JM Ehrich, ... IEEE Transactions on Haptics 1 (2), 1, 2008 | 2 | 2008 |
AI Adaptivity in a Mixed-Reality System Improves Learning N Yannier, SE Hudson, H Chang, KR Koedinger International Journal of Artificial Intelligence in Education, 1-18, 2024 | 1 | 2024 |
Intelligent science stations bring AI tutoring into the physical world N Yannier, SE Hudson, KR Koedinger Artificial Intelligence in STEM Education, 39-50, 2022 | 1 | 2022 |
AI from the screen into the physical world N Yannier, SE Hudson, KR Koedinger Science 374 (6563), 26-27, 2021 | 1 | 2021 |
Brains versus the Programmable Computer N Yannier New Tone 78, 1-4, 2003 | 1 | 2003 |
Apparatus and methods for tangible collaborative learning N Yannier, KR Koedinger, SE Hudson US Patent 10,163,369, 2018 | | 2018 |
Apparatus and Methods for Tangible Collaborative Learning N Yannier, KR Koedinger, SE Hudson US Patent App. 14/734,938, 2016 | | 2016 |
HAPTICS I Nisky, FA Mussa-Ivaldi, A Karniel, KE MacLean, HZ Tan, S Yang, Z Pizlo, ... | | 2008 |
The Interaction Between the Arts and the Sciences N Yannier | | |