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Ioannis Paliokas
Ioannis Paliokas
International Hellenic University (IHU), Hellenic Open University (HOU)
Verified email at eled.duth.gr
Title
Cited by
Cited by
Year
The use of serious games in museum visits and exhibitions: A systematic mapping study
I Paliokas, S Sylaiou
2016 8th International Conference on games and virtual worlds for serious …, 2016
1292016
A gamified augmented reality application for digital heritage and tourism
I Paliokas, AT Patenidis, EE Mitsopoulou, C Tsita, G Pehlivanides, ...
Applied Sciences 10 (21), 7868, 2020
1102020
Exploring the educational impact of diverse technologies in online virtual museums
S Sylaiou, K Mania, I Paliokas, L Pujol-Tost, V Killintzis, F Liarokapis
International Journal of Arts and Technology 10 (1), 58-84, 2017
682017
Playlogo 3d: A 3d interactive video game for early programming education: Let logo be a game
I Paliokas, C Arapidis, M Mpimpitsos
2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011
672011
A novel social gamified collaboration platform enriched with shop-floor data and feedback for the improvement of the productivity, safety and engagement in factories
E Lithoxoidou, S Doumpoulakis, A Tsakiris, C Ziogou, S Krinidis, ...
Computers & Industrial Engineering 139, 105691, 2020
522020
A comparison of traditional and serious game-based digital markers of cognition in older adults with mild cognitive impairment and healthy controls
P Iliadou, I Paliokas, S Zygouris, E Lazarou, K Votis, D Tzovaras, ...
Journal of Alzheimer's disease 79 (4), 1747-1759, 2021
382021
Smart, personalized and adaptive ICT solutions for active, healthy and productive ageing with enhanced workability
D Giakoumis, K Votis, E Altsitsiadis, S Segkouli, I Paliokas, D Tzovaras
Proceedings of the 12th ACM International Conference on PErvasive …, 2019
292019
Usability evaluation of virtual museums’ interfaces visualization technologies
S Sylaiou, V Killintzis, I Paliokas, K Mania, P Patias
Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented …, 2014
272014
Smart Workplaces for older adults: Coping ‘ethically’with technology pervasiveness
S Segkouli, D Giakoumis, K Votis, A Triantafyllidis, I Paliokas, D Tzovaras
Universal Access in the Information Society 22 (1), 37-49, 2023
242023
Evaluation of window size in classification of epileptic short-term EEG signals using a Brain Computer Interface software
KD Tzimourta, LG Astrakas, AM Gianni, AT Tzallas, N Giannakeas, ...
Engineering, Technology & Applied Science Research 8 (4), 3093-3097, 2018
232018
Reinforcing metacognition in CAD education using videotutorials
I Paliokas
Computer-Aided Design and Applications 6 (5), 613-623, 2009
202009
Health Recommender System design in the context of CAREGIVERSPRO-MMD Project
L Oliva-Felipe, C Barrué, A Cortés, E Wolverson, M Antomarini, I Landrin, ...
Proceedings of the 11th pervasive technologies related to assistive …, 2018
172018
A blockchain platform in connected medical-device environments: Trustworthy technology to guard against cyberthreats
I Paliokas, N Tsoniotis, K Votis, D Tzovaras
IEEE Consumer Electronics Magazine 8 (4), 50-55, 2019
142019
Gamification in social networking: a platform for people living with dementia and their caregivers
I Paliokas, A Tzallas, N Katertsidis, K Votis, D Tzovaras
2017 IEEE 17th International Conference on Bioinformatics and Bioengineering …, 2017
142017
Stereoscopic online web content creation and rendering
D Andriotis, I Paliokas, A Tsakiris
US Patent 9,678,929, 2017
142017
Game based early programming education: the more you play, the more you learn
I Paliokas, C Arapidis, M Mpimpitsos
Transactions on Edutainment IX, 115-131, 2013
132013
Archaeo viz-a 3d explorative learning environment of reconstructed archaeological sites and cultural artefacts
I Paliokas, V Buda, IA Robert
2010 International Conference on Signal Processing and Multimedia …, 2010
132010
A gamification engine architecture for enhancing behavioral change support systems
EE Lithoxoidou, I Paliokas, I Gotsos, S Krinidis, A Tsakiris, K Votis, ...
Proceedings of the 11th PErvasive Technologies Related to Assistive …, 2018
122018
The impact of physical computing and computational pedagogy on girl’s self–efficacy and computational thinking practice
S Psycharis, K Kalovrektis, A Xenakis, I Paliokas, M Patrinopoulos, ...
2021 IEEE Global Engineering Education Conference (EDUCON), 308-315, 2021
112021
A web-based platform for people with memory problems and their caregivers (CAREGIVERSPRO-MMD): mixed-methods evaluation of usability
P Zafeiridi, K Paulson, R Dunn, E Wolverson, C White, JA Thorpe, ...
JMIR formative research 2 (1), e9083, 2018
112018
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