Dr. George Palaigeorgiou
Dr. George Palaigeorgiou
Assistant Professor
Verified email at uowm.gr - Homepage
Cited by
Cited by
“Cultures in negotiation”: teachers’ acceptance/resistance attitudes considering the infusion of technology into schools
S Demetriadis, A Barbas, A Molohides, G Palaigeorgiou, D Psillos, ...
Computers & Education 41 (1), 19-37, 2003
A computer attitude scale for computer science freshmen and its educational implications
GE Palaigeorgiou, PD Siozos, NI Konstantakis, IA Tsoukalas
Journal of computer assisted learning 21 (5), 330-342, 2005
Computer based testing using “digital ink”: Participatory design of a Tablet PC based assessment application for secondary education
P Siozos, G Palaigeorgiou, G Triantafyllakos, T Despotakis
Computers & Education 52 (4), 811-819, 2009
Designing educational software with students through collaborative design games: The We! Design&Play framework
G Triantafyllakos, G Palaigeorgiou, IA Tsoukalas
Computers & Education 56 (1), 227-242, 2011
What do computer science students think about software piracy?
NI Konstantakis, GE Palaigeorgiou, PD Siozos, IA Tsoukalas
Behaviour & Information Technology 29 (3), 277-285, 2010
We! Design: A student‐centred participatory methodology for the design of educational applications
GN Triantafyllakos, GE Palaigeorgiou, IA Tsoukalas
British Journal of Educational Technology 39 (1), 125-139, 2008
Known and unknown weaknesses in software animated demonstrations (screencasts): A study in self-paced learning settings
G Palaigeorgiou, T Despotakis
Journal of Information Technology Education: Research 9 (1), 81-98, 2010
What if undergraduate students designed their own web learning environment? Exploring students' web 2.0 mentality through participatory design
G Palaigeorgiou, G Triantafyllakos, A Tsinakos
Journal of Computer Assisted Learning 27 (2), 146-159, 2011
Students' attitudes towards animated demonstrations as computer learning tools
TC Despotakis, GE Palaigeorgiou, IA Tsoukalas
Journal of Educational Technology & Society 10 (1), 196-205, 2007
Benefits, barriers and prerequisites for Web 2.0 learning activities in the classroom: The view of Greek pioneer teachers
G Palaigeorgiou, A Grammatikopoulou
Interactive Technology and Smart Education 13 (1), 2-18, 2016
A European review on critical thinking educational practices in higher education institutions
D Dumitru, D Bigu, J Elen, A Ahern, C McNally, J O'Sullivan
UTAD, 2018
Fictional characters in participatory design sessions: Introducing the “design alter egos” technique
G Triantafyllakos, G Palaigeorgiou, IA Tsoukalas
Interacting with Computers 22 (3), 165-175, 2010
Learning with Drones: flying windows for classroom virtual field trips
G Palaigeorgiou, G Malandrakis, C Tsolopani
2017 IEEE 17th International Conference on Advanced Learning Technologies …, 2017
FRACTANGI: A tangible learning environment for learning about fractions with an interactive number line
M Mpiladeri, G Palaigeorgiou, C Lemonidis
13th International Conference on Cognition and Exploratory Learning in …, 2016
FingerTrips on tangible augmented 3D maps for learning history
I Triantafyllidou, AM Chatzitsakiroglou, S Georgiadou, G Palaigeorgiou
Interactive Mobile Communication, Technologies and Learning, 465-476, 2017
Design alter egos: constructing and employing fictional characters in collaborative design sessions
G Triantafyllakos, G Palaigeorgiou, IA Tsoukalas
People and Computers XXIII Celebrating People and Technology, 20-28, 2009
CEAF: a measure for deconstructing students' prior computer experience
GE Palaigeorgiou, PD Siozos, NI Konstantakis
Journal of Information Systems Education 17 (4), 459, 2006
Synergies and barriers with electronic verbatim notes (eVerNotes): note taking and report writing with eVerNotes
GE Palaigeorgiou, TD Despotakis, S Demetriadis, IA Tsoukalas
Journal of Computer Assisted Learning 22 (1), 74-85, 2006
FingerTrips: learning geography through tangible finger trips into 3D augmented maps
G Palaigeorgiou, A Karakostas, K Skenderidou
2017 IEEE 17th International Conference on Advanced Learning Technologies …, 2017
WeMake: a framework for letting students create tangible, embedded and embodied environments for their own STEAM learning
A Karakostas, G Palaigeorgiou, Y Kompatsiaris
International Conference on Internet Science, 3-18, 2017
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