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Anastasios Theodoropoulos
Anastasios Theodoropoulos
Department of Performing & Digital Arts, HCI-VR Lab, University of Peloponnese, Greece
Verified email at uop.gr - Homepage
Title
Cited by
Cited by
Year
Augmented Reality and programming education: A systematic review
A Theodoropoulos, G Lepouras
International Journal of Child-Computer Interaction 30, 100335, 2021
462021
How do different cognitive styles affect learning programming? Insights from a game-based approach in Greek schools
A Theodoropoulos, A Antoniou, G Lepouras
ACM Transactions on Computing Education (TOCE) 17 (1), 1-25, 2016
452016
VR Games in cultural heritage: A systematic review of the emerging fields of virtual reality and culture games
A Theodoropoulos, A Antoniou
Applied Sciences 12 (17), 8476, 2022
222022
The personality of the influencers, the characteristics of qualitative discussions and their analysis for recommendations to cultural institutions
V Poulopoulos, C Vassilakis, A Antoniou, G Lepouras, A Theodoropoulos, ...
Heritage 1 (2), 239-253, 2018
202018
Teacher and student views on educational robotics: The Pan-Hellenic competition case
A Theodoropoulos, A Antoniou, G Lepouras
Application and Theory of Computer Technology 2 (4), 1-23, 2017
202017
Digital game-based learning and computational thinking in P-12 education: a systematic literature review on playing games for learning programming
A Theodoropoulos, G Lepouras
Handbook of research on tools for teaching computational thinking in p-12 …, 2020
162020
Students teach students: Alternative teaching in Greek secondary education
A Theodoropoulos, A Antoniou, G Lepouras
Education and Information Technologies 21 (2), 373-379, 2016
152016
Computing in the physical world engages students: Impact on their attitudes and self-efficacy towards Computer Science through robotic activities
A Theodoropoulos, P Leon, A Antoniou, G Lepouras
Proceedings of the 13th Workshop in Primary and Secondary Computing …, 2018
72018
Participatory design and participatory debugging: Listening to students to improve computational thinking by creating games
A Theodoropoulos
International Journal of Child-Computer Interaction 34, 100525, 2022
62022
Educational Robotics in the service of CSE: A study based on the PanHellenic competition
A Theodoropoulos, A Antoniou, G Lepouras
Proceedings of the 11th Workshop in Primary and Secondary Computing …, 2016
62016
Facebook as Teaching Tool in Higher Education: A Case Study
A Antoniou, A Theodoropoulos, K Christopoulou, G Lepouras
International Journal Advances in Social Science and Humanities 2 (3), 43 - 56, 2014
62014
The Little ones, the Big ones and the Code: Utilization of digital educational games in primary school pupils
A Theodoropoulos, A Antoniou, G Lepouras
7th Conference on Informatics in Education (CIE2015), 40-49, 2015
32015
Turtle Heroes: Designing a Serious Game for a VR Interactive Tunnel
A Theodoropoulos, E Roinioti, M Dejonai, Y Aggelakos, G Lepouras
International Conference on Games and Learning Alliance, 3-10, 2022
22022
Design and development of a game-engine-based simulator specialised on ships evacuation
G Kougioumtzoglou, A Theodoropoulos, G Lepouras
International journal of human factors modelling and simulation 7 (3-4), 301-328, 2022
22022
Towards a framework for adaptive gameplay in serious games that teach programming: association between computational thinking and cognitive style
A Theodoropoulos, V Poulopoulos, G Lepouras
Educating Engineers for Future Industrial Revolutions: Proceedings of the …, 2021
22021
A guide for the development of game-based evacuation simulators
G Kougioumtzoglou, A Theodoropoulos, G Lepouras
Educating Engineers for Future Industrial Revolutions: Proceedings of the …, 2021
22021
Collaboration Skills in Educational Robotics: A Methodological Approach—Results from Two Case Studies in Primary Schools
EA Demetroulis, A Theodoropoulos, M Wallace, V Poulopoulos, ...
Education Sciences 13 (5), 468, 2023
12023
A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training
A Theodoropoulos, G Kougioumtzoglou, G Lepouras
International Conference on Games and Learning Alliance, 212-222, 2022
12022
Game design, gender and personalities in programming education
A Theodoropoulos, G Lepouras
Frontiers in Computer Science, 14, 2022
12022
ATMF: A Student-Centered Framework for the Effective Implementation of Alternative Teaching Methods for CSEd
A Theodoropoulos, C Vassilakis, A Antoniou, M Wallace, G Lepouras
Digital Transformation for a Sustainable Society in the 21st Century: I3E …, 2020
12020
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