James Folkestad
James Folkestad
Professor, School of Education, Colorado State University
Verified email at colostate.edu - Homepage
Cited by
Cited by
Engineering drawing and design
DA Madsen, DP Madsen
Cengage Learning, 2016
STEM education related dissertation abstracts: A bounded qualitative meta-study
J Banning, JE Folkestad
Journal of Science Education and Technology 21 (6), 730-741, 2012
Measuring game engagement: multiple methods and construct complexity
RM Martey, K Kenski, J Folkestad, L Feldman, E Gordis, A Shaw, ...
Simulation & Gaming 45 (4-5), 528-547, 2014
Linking cognitive science theory and technology education practice: A powerful connection not fully realized
MA DeMiranda, JE Folkestad
Digital Library and Archives of the Virginia Tech University Libraries, 2000
Teamwork for innovation: A content analysis of the highly read and highly cited literature on innovation
J Folkestad, R Gonzalez
Advances in Developing Human Resources 12 (1), 115-136, 2010
We don’t need no stinkin’badges: The impact of reward features and feeling rewarded in educational games
B McKernan, RM Martey, J Stromer-Galley, K Kenski, BA Clegg, ...
Computers in Human Behavior 45, 299-306, 2015
Resolving the conflict between design and manufacturing: integrated rapid prototyping and rapid tooling (IRPRT)
JE Folkestad, RL Johnson
Journal of Industrial Technology 17 (4), 1-7, 2001
Serious efforts at bias reduction
A Shaw, K Kenski, J Stromer-Galley, RM Martey, BA Clegg, JE Lewis, ...
Journal of Media Psychology, 2016
Impact of screen-capture based instruction on student comprehension of computer aided design (CAD) software principles
JE Folkestad, MA De Miranda
Journal of industrial technology 18 (1), 1-7, 2002
Integrated rapid prototyping and rapid tooling (IRPRT)
JE Folkestad, RL Johnson
Integrated Manufacturing Systems, 2002
Examining collaborative learning modalities (CLM): critical multicultural education online?
EJ Brantmeier, A Aragon, J Folkestad
Multicultural Education & Technology Journal, 2011
An analysis of engagement in a combination indoor/outdoor augmented reality educational game.
J Folkestad, P O'shea
Journal on School Educational Technology 7 (1), 30-37, 2011
Game-based training to mitigate three forms of cognitive bias
BA Clegg, RM Martey, J Stromer-Galley, K Kenski, T Saulnier, ...
Proc. of Interservice/Industry Training, Simulation and Education Conference …, 2014
Barriers to certification for LEED registered projects
BT Johnson
Colorado State University, 2005
Review of lean construction conference proceedings and relationship to the Toyota Production System framework
GF Jacobs
Colorado State University, 2010
The Implications of Service-Learning for Technology Studies.
JE Folkestad, BA Senior, MA DeMirana
Journal of Technology studies 28 (1), 52-58, 2002
Effective mitigation of anchoring bias, projection bias, and representativeness bias from serious game-based training
BA Clegg, B McKernan, RM Martey, SM Taylor, J Stromer-Galley, ...
Procedia Manufacturing 3, 1558-1565, 2015
Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases.
RM Martey, A Shaw, J Stromer-Galley, K Kenski, BA Clegg, JE Folkestad, ...
DiGRA, 2014
Production of molds and dies using the RSP tooling approach
KM McHugh, JE Folkestad
proceedings of SDMA 2003 and ICSF V, 123-134, 2003
Evaluation of the augmented reality project at the School in the Park
P O’Shea, J Folkestad
Unpublished Manuscript, 2010
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