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Jakub Majewski
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Year
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives.
JE Brand, S Knight, J Majewski
DIGRA Conf., 2003
952003
Theorising video game narrative
J Majewski
Bond University, 2003
782003
Cultural heritage in role-playing video games: a map of approaches
J Majewski
Furnace Journal, 2015
222015
The Potential for Modding Communities in Cultural Heritage
J Majewski
The Interactive Past: Archaeology, Heritage, and Video Games, 185-205, 2017
142017
The Elder Scrolls V: Skyrim and its audience as a world-building benchmark for Indigenous virtual cultural heritage.
J Majewski
122018
Transmitting and preserving cultural knowledge through Open-World Role-Playing Games
J Majewski
Role of Higher Education Institutions in Society: Challenges, Tendencies and …, 2014
102014
Oldest Culture, Newest Medium: What Emerges from the Clash?
J Majewski
32016
Representations of ALANA in computer and video games
JE Brand, J Majewski, SJ Knight
12006
Playing with intangible heritage
J Majewski
Safeguarding Intangible Heritage: Practices and Politics, 2, 2018
2018
Wing Commander and the Enduring Impact of LiveAction Video
J Majewski, S Knight
Digital Games Research Association (DiGRA) Australia Queensland Symposium, 20, 2016
2016
Approaches to cultural heritage in role-playing games
J Majewski
Digital Games Research Association (DiGRA) Australia Conference 2015 …, 2015
2015
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Articles 1–11