Sabiha Ghellal
Sabiha Ghellal
Professor of Mobile Media & Game Design at Stuttgart Media University
Verified email at - Homepage
Cited by
Cited by
A report on the crossmedia game epidemic menace
I Lindt, JAN Ohlenburg, U Pankoke-Babatz, S Ghellal
Computers in Entertainment (CIE) 5 (1), 8-es, 2007
Designing cross media games
I Lindt, J Ohlenburg, U Pankoke-Babatz, S Ghellal, L Oppermann, ...
2nd International Workshop on Gaming Applications in Pervasive Computing …, 2005
Combining multiple gaming interfaces in epidemic menace
I Lindt, J Ohlenburg, U Pankoke-Babatz, W Prinz, S Ghellal
CHI'06 Extended Abstracts on Human Factors in Computing Systems, 213-218, 2006
IPerG position paper
A Waern, KP Åkesson
Workshop on Gaming Applications in Pervasive Computing Environments, Second …, 2004
Interactive movie elements in a pervasive game
S Ghellal, I Lindt
Personal and Ubiquitous Computing 12 (4), 307-315, 2008
The remediation of nosferatu: exploring transmedia experiences
S Ghellal, A Morrison, M Hassenzahl, B Schaufler
Proceedings of the 2014 conference on Designing interactive systems, 617-626, 2014
Exploring augmented live video streams for remote participation
M Wittkämper, I Lindt, W Broll, J Ohlenburg, J Herling, S Ghellal
CHI'07 extended abstracts on Human factors in computing systems, 1881-1886, 2007
Sony Netservices Gmbh. Combining Multiple Gaming Interfaces in Epidemic Menace
I Lindt, S Birlinghoven, J Ohlenburg, U Pankoke-babatz, W Prinz, ...
CHI 6, 213-218, 0
Mobile phones, sub-culture and presence
R McCall, S Ghellal, J Rothauer
Exploring the influence of non-diegetic and diegetic elements on the immersion of 2d games
L Pfister, S Ghellal
Proceedings of the 30th Australian Conference on Computer-Human Interaction …, 2018
The Interpretative Role of an Experiencer: How to Design for Meaningful Transmedia Experiences by Contrasting Ambiguous Vs. Prescribed Qualities
S Ghellal
Aalborg Universitetsforlag, 2017
Transmedia perspectives
S Ghellal, A Wiklund-Engblom, A Morrison, D Obal
Media Convergence Handbook-Vol. 2, 309-325, 2016
ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving
T Schneider, J Hois, A Rosenstein, S Ghellal, D Theofanou-Fülbier, ...
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
The interpretative role of an experiencer
S Ghellal, A Morrison
Proceedings of the 29th Australian Conference on Computer-Human Interaction …, 2017
Deliverable D4. 2: Business and Revenue Models
T Söderlund, DM Svahn, SS Ghellal
Integrated Project on Pervasive Gaming, 2005
Increasing the User Experience in Autonomous Driving through different Feedback Modalities
T Schneider, S Ghellal, S Love, ARS Gerlicher
26th International Conference on Intelligent User Interfaces, 7-10, 2021
Bachelor-und Masterstudiengänge am Institut für Games
S Ghellal
Games studieren-was, wie, wo?, 601-612, 2018
The Roaring Hammock
S Ghellal, N Mussin, A Morrison
Mensch und Computer 2015–Tagungsband, 455-458, 2015
The Fuzzy Front End of Experience Design–Considering Ambiguous and Prescribed Qualities
S Ghellal
The Fuzzy Front End of Experience Design: Workshop Proceedings, 46-50, 2015
Get Milk–A Game of Lenses
S Ghellal, T Schneider, J Holopainen
Proceedings of DiGRA 2015: Diversity of play: Games–Cultures–Identities, 2015
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