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Jina Kang
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Year
Using gameplay data to examine learning behavior patterns in a serious game
J Kang, M Liu, W Qu
Computers in Human Behavior 72, 757-770, 2017
1122017
Examining learners’ perspective of taking a MOOC: reasons, excitement, and perception of usefulness
M Liu, J Kang, E Mckelroy
Educational Media International 52 (2), 129-146, 2015
1112015
Understanding MOOCs as an emerging online learning tool: Perspectives from the students
M Liu, J Kang, M Cao, M Lim, Y Ko, R Myers, A Schmitz Weiss
American Journal of Distance Education 28 (3), 147-159, 2014
1102014
Designing science learning with game-based approaches
M Liu, JA Rosenblum, L Horton, J Kang
Computers in the Schools 31 (1-2), 84-102, 2014
932014
Examining the use of Facebook and Twitter as an additional social space in a MOOC
M Liu, E McKelroy, J Kang, J Harron, S Liu
American Journal of Distance Education 30 (1), 14-26, 2016
762016
Postdocs’ lab engagement predicts trajectories of PhD students’ skill development
DF Feldon, K Litson, S Jeong, JM Blaney, J Kang, C Miller, K Griffin, ...
Proceedings of the National Academy of Sciences 116 (42), 20910-20916, 2019
702019
Using data to understand how to better design adaptive learning
M Liu, J Kang, W Zou, H Lee, Z Pan, S Corliss
Technology, Knowledge and Learning 22, 271-298, 2017
702017
What we can learn from the data: A multiple-case study examining behavior patterns by students with different characteristics in using a serious game
M Liu, J Lee, J Kang, S Liu
Technology, Knowledge and Learning 21, 33-57, 2016
512016
Examining teachers' use of iPads: Comfort level, perception, and use
M Liu, CC Navarrete, R Scordino, J Kang, Y Ko, M Lim
Journal of Research on Technology in Education 48 (3), 159-180, 2016
492016
Creating a multimedia enhanced problem-based learning environment for middle school science: Voices from the developers
M Liu, L Horton, J Lee, J Kang, J Rosenblum, M O’Hair, CW Lu
Interdisciplinary Journal of Problem-Based Learning 8 (1), 80-91, 2014
422014
Enhancing multimodal learning through personalized gesture recognition
MJ Junokas, R Lindgren, J Kang, JW Morphew
Journal of Computer Assisted Learning 34 (4), 350-357, 2018
392018
Using a ludic simulation to make learning of middle school space science fun
M Liu, L Horton, J Kang, R Kimmons, J Lee
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5 …, 2013
332013
Mentoring relationships between doctoral students and postdocs in the lab sciences
JM Blaney, J Kang, AM Wofford, DF Feldon
Studies in Graduate and Postdoctoral Education 11 (3), 263-279, 2020
312020
Learning analytics as an assessment tool in serious games: A review of literature
M Liu, J Kang, S Liu, W Zou, J Hodson
Serious games and edutainment applications: Volume II, 537-563, 2017
312017
Attitude, achievement, and gender in a middle school science-based ludic simulation for learning
R Kimmons, M Liu, J Kang, L Santana
Journal of Educational Technology Systems 40 (4), 341-370, 2012
292012
An Embodied Cyberlearning Platform for Gestural Interaction with Cross‐Cutting Science Concepts
R Lindgren, J Morphew, J Kang, M Junokas
Mind Brain and Education 13 (1), 53-61, 2019
272019
Gesture patterns and learning in an embodied XR science simulation
J Kang, M Diederich, R Lindgren, M Junokas
Educational Technology & Society 24 (2), 77-92, 2021
232021
Examining through visualization what tools learners access as they play a serious game for middle school science
M Liu, J Kang, J Lee, E Winzeler, S Liu
Serious games analytics: Methodologies for performance measurement …, 2015
202015
Exploring Emergent Features of Student Interaction within an Embodied Science Learning Simulation
J Kang, R Lindgren, J Planey
Multimodal Technologies and Interaction 2 (3), 39, 2018
192018
Collaborative Problem-Solving Process in a Science Serious Game: Exploring Group Action Similarity Trajectory.
J Kang, D An, L Yan, M Liu
International Educational Data Mining Society, 2019
182019
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