Martin Weier
Martin Weier
Saarland University
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Cited by
Cited by
Foveated real‐time ray tracing for head‐mounted displays
M Weier, T Roth, E Kruijff, A Hinkenjann, A Pérard‐Gayot, P Slusallek, ...
Computer Graphics Forum 35 (7), 289-298, 2016
Perception‐driven accelerated rendering
M Weier, M Stengel, T Roth, P Didyk, E Eisemann, M Eisemann, ...
Computer Graphics Forum 36 (2), 611-643, 2017
Foveated depth-of-field filtering in head-mounted displays
M Weier, T Roth, A Hinkenjann, P Slusallek
ACM Transactions on Applied Perception (TAP) 15 (4), 1-14, 2018
Predicting the gaze depth in head-mounted displays using multiple feature regression
M Weier, T Roth, A Hinkenjann, P Slusallek
Proceedings of the 2018 ACM Symposium on Eye Tracking Research …, 2018
An analysis of eye-tracking data in foveated ray tracing
T Roth, M Weier, A Hinkenjann, Y Li, P Slusallek
2016 IEEE Second Workshop on Eye Tracking and Visualization (ETVIS), 69-73, 2016
Generating and rendering large scale tiled plant populations
M Weier, A Hinkenjann, G Demme, P Slusallek
Journal of Virtual Reality and Broadcasting 10 (1), 2013
RaTrace: simple and efficient abstractions for BVH ray traversal algorithms
A Pérard-Gayot, M Weier, R Membarth, P Slusallek, R Leißa, S Hack
Proceedings of the 16th ACM SIGPLAN International Conference on Generative …, 2017
A quality-centered analysis of eye tracking data in foveated rendering
T Roth, M Weier, A Hinkenjann, Y Li, P Slusallek
Journal of eye movement research 10 (5), 2017
Accelerating force-directed graph drawing with rt cores
S Zellmann, M Weier, I Wald
2020 IEEE Visualization Conference (VIS), 96-100, 2020
Guided high-quality rendering
T Roth, M Weier, J Maiero, A Hinkenjann, Y Li
International Symposium on Visual Computing, 115-125, 2015
Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering
T Roth, M Weier, P Bauszat, A Hinkenjann, Y Li
Tam, Roberts (Eds.): Computer Graphics and Visual Computing (CGVC 2019), 85-93, 2019
Efficient strategies for acceleration structure updates in interactive ray tracing applications on the cell processor
M Weier, T Roth, A Hinkenjann
International Symposium on Visual Computing, 987-998, 2009
Perception-driven rendering: techniques for the efficient visualization of 3D scenes including view-and gaze-contingent approaches
M Weier
Universität des Saarlandes, 2019
Containerized Distributed Rendering for Interactive Environments
BL Gerdau, M Weier, A Hinkenjann
International Conference on Virtual Reality and Augmented Reality, 69-86, 2017
OLIVE: Simulation within Human-Centric Lighting Environments
O Jato, M Weier, J Maiero, D Scherfgen, T Roth, P Frericks, O Stefani, ...
Proceedings of the 13. Workshop Virtuelle Realität und Augmented Reality der …, 2016
High Quality Rendering and Visualization at the Institute of Visual Computing, Sankt Augustin, Germany
A Hinkenjann, O Jato, J Maiero, T Roth, M Weier
Published: IEEE Virtual Reality (IEEE VR), 2015
A unified triangle/voxel structure for GPUs and its applications
M Weier, A Hinkenjann, P Slusallek
Václav Skala-UNION Agency, 2015
Lazy details for large high-resolution displays
M Weier, J Maiero, T Roth, A Hinkenjann, P Slusallek
SIGGRAPH Asia 2014 Posters, 1-1, 2014
Enhancing Rendering Performance with View-Direction-Based Rendering Techniques for Large, High Resolution Multi-Display-Systems
M Weier, J Maiero, T Roth, A Hinkenjann, P Slusallek
11. workshop virtuelle realität und augmented reality der GI-Fachgruppe VR/AR, 2014
A Tabletop for the Natural Inspection of Decorative Surfaces
A Kindsvater, TD Eibich, M Weier, A Hinkenjann
The Eurographics Association, 2021
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