Cyril Brom
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Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study
C Brom, M Preuss, D Klement
Computers & Education 57 (3), 1971-1988, 2011
Pogamut 3 can assist developers in building AI (not only) for their videogame agents
J Gemrot, R Kadlec, M Bída, O Burkert, R Píbil, J Havlíček, L Zemčák, ...
International Workshop on Agents for Games and Simulations, 1-15, 2009
Implementing digital game-based learning in schools: augmented learning environment of ˇEurope 2045˘
C Brom, V Šisler, R Slavík
Multimedia systems 16 (1), 23-41, 2010
What does your actor remember? towards characters with a full episodic memory
C Brom, K Pešková, J Lukavský
International conference on virtual storytelling, 89-101, 2007
Petri-nets for game plot
C Brom, A Abonyi
Proceedings of AISB artificial intelligence and simulation behaviour …, 2006
Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study
C Brom, M Buchtová, V Šisler, F Děchtěrenko, R Palme, LM Glenk
Computers & Education 79, 69-100, 2014
Posh tools for game agent development by students and non-programmers
C Brom, J Gemrot, M Bida, O Burkert, SJ Partington, JJ Bryson
The Nineth International Computer Games Conference: AI, Mobile, Educational …, 2006
A virtual reality task based on animal research–spatial learning and memory in patients after the first episode of schizophrenia
I Fajnerová, M Rodriguez, D Levčík, L Konrádová, P Mikoláš, C Brom, ...
Frontiers in Behavioral Neuroscience 8, 157, 2014
Designing an educational game: Case study of˘Europe 2045˘
V Šisler, C Brom
Transactions on edutainment I, 1-16, 2008
Simulation level of detail for virtual humans
C Brom, O Šerý, T Poch
International Workshop on Intelligent Virtual Agents, 1-14, 2007
Towards virtual characters with a full episodic memory ii: The episodic memory strikes back
C Brom, J Lukavsky
Proc. empathic agents, AAMAS workshop, 1-9, 2009
Big Five Inventory: Základní psychometrické charakteristiky české verze BFI-44 a BFI-10.
M Hřebíčková, M Jelínek, M Blatný, C Brom, I Burešová, S Graf, ...
Ceskoslovenska psychologie 60 (6), 2016
Story Manager in ˇEurope 2045 ˇUses Petri Nets
C Brom, V Šisler, T Holan
International Conference on Virtual Storytelling, 38-50, 2007
You like it, you learn it: affectivity and learning in competitive social role play gaming
C Brom, V Šisler, M Slussareff, T Selmbacherová, Z Hlávka
International Journal of Computer-Supported Collaborative Learning 11 (3 …, 2016
Inspect, edit and debug PDDL documents: Simply and efficiently with PDDL studio
T Plch, M Chomut, C Brom, R Barták
System Demonstrations and Exhibits at ICAPS, 15-18, 2012
Episodic memory for human-like agents and human-like agents for episodic memory
C Brom, J Lukavský, R Kadlec
International Journal of Machine Consciousness 2 (02), 227-244, 2010
Towards fast prototyping of IVAs behavior: Pogamut 2
O Burkert, R Kadlec, J Gemrot, M Bída, J Havlíček, M Dörfler, C Brom
International Workshop on Intelligent Virtual Agents, 362-363, 2007
Personalized messages in a brewery educational simulation: Is the personalization principle less robust than previously thought?
C Brom, E Bromová, F Děchtěrenko, M Buchtová, M Pergel
Computers & Education 72, 339-366, 2014
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans.
D Balas, C Brom, A Abonyi, J Gemrot
AIIDE, 2-9, 2008
Pogamut 2–a platform for fast development of virtual agents˘ behaviour
R Kadlec, J Gemrot, O Burkert, M Bída, J Havlíček, C Brom
Proceedings of CGAMES 7, 2007
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