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Victoria Bloom
Victoria Bloom
Verified email at coventry.ac.uk
Title
Cited by
Cited by
Year
G3D: A gaming action dataset and real time action recognition evaluation framework
V Bloom, D Makris, V Argyriou
Computer Vision and Pattern Recognition Workshops (CVPRW), 2012 IEEE …, 2012
2802012
Game based cyber security training: are serious games suitable for cyber security training?
M Hendrix, A Al-Sherbaz, V Bloom
International Journal of Serious Games 3 (1), 2016
2122016
Implementing adaptive game difficulty balancing in serious games
M Hendrix, T Bellamy-Wood, S McKay, V Bloom, I Dunwell
IEEE Transactions on Games, 2018
642018
Hierarchical Transfer Learning for Online Recognition of Compound Actions
V Bloom, V Argyriou, D Makris
Computer Vision and Image Understanding, 2015
472015
G3Di: A Gaming Interaction Dataset with a Real Time Detection and Evaluation Framework
V Bloom, V Argyriou, D Makris
Computer Vision-ECCV 2014 Workshops, 698-712, 2014
422014
Dynamic feature selection for online action recognition
V Bloom, V Argyriou, D Makris
Human Behavior Understanding, 64-76, 2013
402013
Linear latent low dimensional space for online early action recognition and prediction
V Bloom, V Argyriou, D Makris
Pattern Recognition 72, 532-547, 2017
322017
Clustered Spatio-temporal Manifolds for Online Action Recognition
V Bloom, D Makris, V Argyriou
Pattern Recognition (ICPR), 2014 22nd International Conference on, 3963-3968, 2014
302014
Multiple Action Recognition for Video Games (MARViG)
V Bloom
Kingston University, 2015
12015
Health boxing for cardiac rehabilitation: evaluation of cardiorespiratory and balance responses to a non-contact boxing game
D Nikoletou, M Dudziec, D Makris, V Bloom, M Papadakis, T Quinn
2019
SPECIAL SECTION ON INTELLIGENCE IN SERIOUS GAMES
M Hendrix, T Bellamy-Wood, S McKay, V Bloom, I Dunwell, E Marchi, ...
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Articles 1–11