Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes V Garneli, M Giannakos, K Chorianopoulos British Journal of Educational Technology 48 (3), 842-859, 2017 | 55 | 2017 |
Computing education in K-12 schools: A review of the literature V Garneli, MN Giannakos, K Chorianopoulos 2015 IEEE Global Engineering Education Conference (EDUCON), 543-551, 2015 | 50 | 2015 |
Programming video games and simulations in science education: exploring computational thinking through code analysis V Garneli, K Chorianopoulos Interactive Learning Environments 26 (3), 386-401, 2018 | 22 | 2018 |
Learning by playing and learning by making B Garneli, MN Giannakos, K Chorianopoulos, L Jaccheri International Conference on Serious Games Development and Applications, 76-85, 2013 | 21 | 2013 |
Serious game development as a creative learning experience: lessons learnt V Garneli, MN Giannakos, K Chorianopoulos, L Jaccheri 2015 IEEE/ACM 4th International Workshop on Games and Software Engineering …, 2015 | 5 | 2015 |
Instructional media and teaching methods for engaging children with computer programming V Garneli 2014 IEEE 14th International Conference on Advanced Learning Technologies …, 2014 | 4 | 2014 |
Designing a 2D Platform Game with Mathematics Curriculum V Garneli, C Sotides, K Patiniotis, I Deliyannis, K Chorianopoulos International Conference on Games and Learning Alliance, 42-51, 2019 | 2 | 2019 |
Integrating Science Tasks and Puzzles in Computer Role Playing Games V Garneli, K Patiniotis, K Chorianopoulos Multimodal Technologies and Interaction 3 (3), 19, 2019 | 2 | 2019 |
The effects of video game making within science content on student computational thinking skills and performance V Garneli, K Chorianopoulos Interactive Technology and Smart Education 16 (4), 301-318, 2019 | 1 | 2019 |
Designing Multiplayer Serious Games with Science Content V Garneli, K Patiniotis, K Chorianopoulos Multimodal Technologies and Interaction 5 (3), 8, 2021 | | 2021 |
Designing Multiplayer Serious Games with Science Content. Multimodal Technol. Interact. 2021, 5, 8 V Garneli, K Patiniotis, K Chorianopoulos s Note: MDPI stays neutral with regard to jurisdictional claims in published …, 2021 | | 2021 |
Game Mechanics of a Character Progression Multiplayer Role-Playing Game with Science Content V Garneli, K Patiniotis, K Chorianopoulos International Conference on Games and Learning Alliance, 415-420, 2020 | | 2020 |
Adapting a Classic Platform Video Game to the Carbohydrate Counting Method for Insulin-Dependent Diabetics N Vassilakis, V Garneli, K Patiniotis, I Deliyannis, K Chorianopoulos Proceedings of the 5th EAI International Conference on Smart Objects and …, 2019 | | 2019 |