Evolving effective micro behaviors in RTS game S Liu, SJ Louis, C Ballinger Computational Intelligence and Games (CIG), 2014 IEEE Conference on, 1-8, 2014 | 15 | 2014 |
Evolving Effective Microbehaviors in Real-Time Strategy Games S Liu, SJ Louis, CA Ballinger IEEE Transactions on Computational Intelligence and AI in Games 8 (4), 351-362, 2016 | 13 | 2016 |
Comparing coevolution, genetic algorithms, and hill-climbers for finding real-time strategy game plans C Ballinger, S Louis Proceedings of the 15th annual conference companion on Genetic and …, 2013 | 11 | 2013 |
Comparing heuristic search methods for finding effective real-time strategy game plans C Ballinger, S Louis Computational Intelligence for Security and Defense Applications (CISDA …, 2013 | 11 | 2013 |
Player identification from rts game replays S Liu, C Ballinger, SJ Louis Proceedings of the 28th CATA, 313-317, 2013 | 11 | 2013 |
Finding robust strategies to defeat specific opponents using case-injected coevolution C Ballinger, S Louis Computational Intelligence in Games (CIG), 2013 IEEE Conference on, 1-8, 2013 | 8 | 2013 |
Learning robust build-orders from previous opponents with coevolution C Ballinger, S Louis Computational Intelligence and Games (CIG), 2014 IEEE Conference on, 1-8, 2014 | 6 | 2014 |
Robustness of coevolved strategies in a real-time strategy game C Ballinger, S Louis Evolutionary Computation (CEC), 2013 IEEE Congress on, 1379-1386, 2013 | 4 | 2013 |
Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy Games C Ballinger, S Louis, S Liu IEEE Transactions on Computational Intelligence and AI in Games 8 (4), 363-376, 2016 | 3 | 2016 |
Artificial Intelligence Design in a Multiplayer Online Role Playing Game CA Ballinger, DA Turner, AI Concepcion Information Technology: New Generations (ITNG), 2011 Eighth International …, 2011 | 3 | 2011 |
COEVOLUTIONARY APPROACHES TO GENERATING ROBUST BUILD-ORDERS FOR REAL-TIME STRATEGY GAMES C Ballinger University of Nevada, Reno, 2014 | 2 | 2014 |
Intent Recognition in a Simulated Maritime Multi-agent Domain MT Saffar, M Nicolescu, M Nicolescu, D Bigelow, C Ballinger, S Louis International Workshop on Machine Learning, Optimization and Big Data, 158-170, 2015 | 1 | 2015 |
Mythic Game Project Addition of Artificial Intelligence and Quest System Components CA Ballinger California State University, San Bernardino, 2010 | | 2010 |
Using GA for Finding Effective Micro Behaviors in RTS Game S Liu, SJ Louis, C Ballinger | | |
Identifying Players and Predicting Actions from RTS Game Replays C Ballinger, S Liu, SJ Louis | | |
Robustness of Real-Time Strategy Game Build-Orders Produced by Coevolution C Ballinger, S Louis | | |
Coevolving Build-Orders for RTS Games CA Ballinger, SJ Louis | | |