Christopher Ballinger
Christopher Ballinger
Verified email at cse.unr.edu
Title
Cited by
Cited by
Year
Evolving effective micro behaviors in RTS game
S Liu, SJ Louis, C Ballinger
Computational Intelligence and Games (CIG), 2014 IEEE Conference on, 1-8, 2014
152014
Evolving Effective Microbehaviors in Real-Time Strategy Games
S Liu, SJ Louis, CA Ballinger
IEEE Transactions on Computational Intelligence and AI in Games 8 (4), 351-362, 2016
132016
Comparing coevolution, genetic algorithms, and hill-climbers for finding real-time strategy game plans
C Ballinger, S Louis
Proceedings of the 15th annual conference companion on Genetic and …, 2013
112013
Comparing heuristic search methods for finding effective real-time strategy game plans
C Ballinger, S Louis
Computational Intelligence for Security and Defense Applications (CISDA …, 2013
112013
Player identification from rts game replays
S Liu, C Ballinger, SJ Louis
Proceedings of the 28th CATA, 313-317, 2013
112013
Finding robust strategies to defeat specific opponents using case-injected coevolution
C Ballinger, S Louis
Computational Intelligence in Games (CIG), 2013 IEEE Conference on, 1-8, 2013
82013
Learning robust build-orders from previous opponents with coevolution
C Ballinger, S Louis
Computational Intelligence and Games (CIG), 2014 IEEE Conference on, 1-8, 2014
62014
Robustness of coevolved strategies in a real-time strategy game
C Ballinger, S Louis
Evolutionary Computation (CEC), 2013 IEEE Congress on, 1379-1386, 2013
42013
Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy Games
C Ballinger, S Louis, S Liu
IEEE Transactions on Computational Intelligence and AI in Games 8 (4), 363-376, 2016
32016
Artificial Intelligence Design in a Multiplayer Online Role Playing Game
CA Ballinger, DA Turner, AI Concepcion
Information Technology: New Generations (ITNG), 2011 Eighth International …, 2011
32011
COEVOLUTIONARY APPROACHES TO GENERATING ROBUST BUILD-ORDERS FOR REAL-TIME STRATEGY GAMES
C Ballinger
University of Nevada, Reno, 2014
22014
Intent Recognition in a Simulated Maritime Multi-agent Domain
MT Saffar, M Nicolescu, M Nicolescu, D Bigelow, C Ballinger, S Louis
International Workshop on Machine Learning, Optimization and Big Data, 158-170, 2015
12015
Mythic Game Project Addition of Artificial Intelligence and Quest System Components
CA Ballinger
California State University, San Bernardino, 2010
2010
Using GA for Finding Effective Micro Behaviors in RTS Game
S Liu, SJ Louis, C Ballinger
Identifying Players and Predicting Actions from RTS Game Replays
C Ballinger, S Liu, SJ Louis
Robustness of Real-Time Strategy Game Build-Orders Produced by Coevolution
C Ballinger, S Louis
Coevolving Build-Orders for RTS Games
CA Ballinger, SJ Louis
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Articles 1–17