Kirill Dmitriev
Kirill Dmitriev
Engineer at NVIDIA Corp.
Verified email at nvidia.com
Title
Cited by
Cited by
Year
Interactive global illumination using selective photon tracing
K Dmitriev, S Brabec, K Myszkowski, HP Seidel
Rendering Techniques 2002, 100-113, 2002
1062002
Unique primitive identifier generation
AS Tatarinov, Y Uralsky, KA Dmitriev
US Patent 9,177,413, 2015
852015
State of the art in global illumination for interactive applications and high‐quality animations
C Damez, K Dmitriev, K Myszkowski
Computer graphics forum 22 (1), 55-77, 2003
492003
Faster ray tracing with SIMD shaft culling
K Dmitriev, V Havran, HP Seidel
Max-Planck-Institut für Informatik, 2004
422004
A Real-Time 3D Rendering System with BRDF Materials and Natural Lighting
A Ignatenko, B Barladian, K Dmitriev, S Ershov, V Galaktionov, I Valiev, ...
The 14-th International Conference on Computer Graphics and Vision GraphiCon …, 2004
342004
A CAVE system for interactive modeling of global illumination in car interior
K Dmitriev, T Annen, G Krawczyk, K Myszkowski, HP Seidel
Proceedings of the ACM symposium on Virtual reality software and technology …, 2004
282004
Spatio-temporal photon density estimation using bilateral filtering
M Weber, M Milch, K Myszkowski, K Dmitriev, P Rokita, HP Seidel
Proceedings Computer Graphics International, 2004., 120-127, 2004
222004
Exploiting temporal coherence in global illumination
T Tawara, K Myszkowski, K Dmitriev, V Havran, C Damez, HP Seidel
Proceedings of the 20th Spring Conference on Computer Graphics, 23-33, 2004
172004
Global Illumination for Interactive Applications and High-Quality Animations.
C Damez, K Dmitriev, K Myszkowski
Eurographics (State of the Art Reports), 2002
172002
Hermite gregory patch for watertight tessellation
HP Moreton, IC Aguado, K Dmitriev
US Patent 8,698,802, 2014
122014
Bidirectional ray tracing for the integration of illumination by the Quasi-Monte Carlo method
AG Voloboi, VA Galaktionov, KA Dmitriev, EA Kopylov
Programming and Computer Software 30 (5), 258-265, 2004
112004
Goniometric Diagram Mapping for Hemisphere.
V Havran, K Dmitriev, HP Seidel
Eurographics (Short Presentations), 2003
112003
Generating displacement from normal map for use in 3D games
K Dmitriev, E Makarov
ACM SIGGRAPH 2011 Talks, 1-1, 2011
102011
Light propagation visualization as a tool for 3D scene analysis in lighting design
EA Kopylov, KA Dmitriev
Computers & Graphics 24 (1), 31-39, 2000
102000
Soft shadows using hierarchical min-max shadow maps
K Dmitriev, Y Uralsky
Game Development Conference, 2007
92007
Method and system for generating a displacement map from a normal map
K Dmitriev
US Patent 9,153,209, 2015
62015
Progressive path tracing with lightweight local error estimation
K Dmitriev, HP Seidel, B Girod, M Magnor
Untitled Event, 249-254, 2004
52004
Fuzzy reflections rendering
AS Kulikova, K Dmitriev
Труды конференции ГрафиКон 2001, 88-91, 2001
32001
Efficiency issues on ray tracing machine
KA Dmitriev
Труды конференции ГрафиКон 2000, 99-103, 2000
32000
Method for watertight evaluation of an approximate Catmull-Clark surface
K Dmitriev, HP Moreton
US Patent 8,570,324, 2013
22013
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