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Eric Piette
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Ludii--The Ludemic General Game System
E Piette, DJNJ Soemers, M Stephenson, CF Sironi, MHM Winands, ...
arXiv preprint arXiv:1905.05013, 2019
762019
A practical introduction to the ludii general game system
C Browne, M Stephenson, É Piette, DJNJ Soemers
Advances in Computer Games: 16th International Conference, ACG 2019, Macao …, 2020
192020
Strategic features for general games
C Browne, DJNJ Soemers, E Piette
arXiv preprint arXiv:2101.00843, 2021
182021
General game playing with stochastic CSP
F Koriche, S Lagrue, É Piette, S Tabary
Constraints 21, 95-114, 2016
172016
Biasing MCTS with features for general games
DJNJ Soemers, É Piette, C Browne
2019 IEEE Congress on Evolutionary Computation (CEC), 450-457, 2019
132019
Foundations of Digital Arch {\ae} oludology
C Browne, DJNJ Soemers, É Piette, M Stephenson, M Conrad, W Crist, ...
arXiv preprint arXiv:1905.13516, 2019
132019
Ludii as a competition platform
M Stephenson, E Piette, DJNJ Soemers, C Browne
2019 IEEE conference on Games (CoG), 1-8, 2019
112019
Constraint-Based Symmetry Detection in General Game Playing.
F Koriche, S Lagrue, É Piette, S Tabary
IJCAI, 280-287, 2017
112017
General board game concepts
E Piette, M Stephenson, DJNJ Soemers, C Browne
2021 IEEE Conference on Games (CoG), 01-08, 2021
102021
Transfer of fully convolutional policy-value networks between games and game variants
DJNJ Soemers, V Mella, E Piette, M Stephenson, C Browne, O Teytaud
arXiv preprint arXiv:2102.12375, 2021
102021
An overview of the ludii general game system
M Stephenson, E Piette, DJNJ Soemers, C Browne
2019 IEEE Conference on Games (CoG), 1-2, 2019
102019
Learning policies from self-play with policy gradients and MCTS value estimates
DJNJ Soemers, E Piette, M Stephenson, C Browne
2019 IEEE Conference on Games (CoG), 1-8, 2019
92019
Ludii game logic guide
É Piette, C Browne, DJNJ Soemers
arXiv preprint arXiv:2101.02120, 2021
82021
An empirical evaluation of two general game systems: Ludii and rbg
E Piette, M Stephenson, DJNJ Soemers, C Browne
2019 IEEE Conference on Games (CoG), 1-4, 2019
82019
General game heuristic prediction based on ludeme descriptions
M Stephenson, DJNJ Soemers, É Piette, C Browne
2021 IEEE Conference on Games (CoG), 1-4, 2021
72021
Stochastic Constraint Programming for General Game Playing with Imperfect Information
F Koriche, S Lagrue, É Piette, S Tabary
General Intelligence in Game-Playing Agents (GIGA'16) 5, 39, 2016
72016
Manipulating the distributions of experience used for self-play learning in expert iteration
DJNJ Soemers, E Piette, M Stephenson, C Browne
2020 IEEE Conference on Games (CoG), 245-252, 2020
62020
WoodStock : un programme-joueur générique.
F Koriche, S Lagrue, E Piette, S Tabary
Revue d'Intelligence Artificielle 31 (3), 281-310, 2017
6*2017
Swing++: méthode multi-agents pour la résolution du problème des mariages stables
E Piette, M Morge, G Picard
Septiemes journées francophones Modeles Formels de l’Interaction (MFI’13), 2013
62013
General board geometry
C Browne, É Piette, M Stephenson, DJNJ Soemers
Advances in Computer Games, 235-246, 2021
52021
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