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Thomas Terkildsen
Thomas Terkildsen
Verified email at cc.au.dk
Title
Cited by
Cited by
Year
Adding immersive virtual reality to a science lab simulation causes more presence but less learning
G Makransky, T Terkildsen, RE Mayer
Learning and Instruction 60, 225-236, 2019
10972019
Remediating learning from non-immersive to immersive media: Using EEG to investigate the effects of environmental embeddedness on reading in Virtual Reality
S Baceviciute, T Terkildsen, G Makransky
Computers & Education 164, 104122, 2021
982021
Role of subjective and objective measures of cognitive processing during learning in explaining the spatial contiguity effect
G Makransky, T Terkildsen, RE Mayer
Learning and Instruction 61, 23-34, 2019
812019
Measuring presence in video games: An investigation of the potential use of physiological measures as indicators of presence
T Terkildsen, G Makransky
International journal of human-computer studies 126, 64-80, 2019
712019
Investigating representation of text and audio in educational VR using learning outcomes and EEG
S Baceviciute, A Mottelson, T Terkildsen, G Makransky
Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020
642020
Investigating the redundancy principle in immersive virtual reality environments: An eye‐tracking and EEG study
S Baceviciute, G Lucas, T Terkildsen, G Makransky
Journal of Computer Assisted Learning, 2021
372021
The future of qualitative research in psychology-a discussion with Svend brinkmann, Günter Mey, Luca Tateo, and Anete strand
C Demuth, T Terkildsen
Integrative Psychological and Behavioral Science 49, 135-161, 2015
262015
The future of qualitative research in psychology—A students’ perspective
T Terkildsen, S Petersen
Integrative Psychological and Behavioral Science 49, 202-206, 2015
232015
Game atmosphere: effects of audiovisual thematic cohesion on player experience and psychophysiology
G Ribeiro, K Rogers, M Altmeyer, T Terkildsen, LE Nacke
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
222020
Paper C Investigating the Redundancy Principle in Immersive Virtual Reality Environments: An Eye-tracking and EEG Study
S Baceviciute, G Lucas, T Terkildsen, G Makransky
Designing Virtual Reality for Learning 19, 119, 2020
12020
The Future of Qualitative Research in Psychology
C Demuth, TS Terkildsen
Integrative Psychological & Behavioral Science 49 (2), 202-206, 2015
12015
Work Hard, Scare Hard? An Investigation of How Mental Workload Impacts Jump Scare Intensity
T Terkildsen, L Engelst, M Clasen
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 27-44, 2023
2023
Recreational Fear Lab (promotional video)
M Clasen, T Terkildsen, M Andersen, M Taranu, C Scrivner, T Frøstrup
2022
Game Atmosphere
G Ribeiro, K Rogers, M Altmeyer, T Terkildsen, LE Nacke
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2020
2020
Paper B Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG
S Baceviciute, A Mottelson, T Terkildsen, G Makransky
Designing Virtual Reality for Learning, 95, 2020
2020
Paper A Remediating Learning from Non-immersive to Immersive Media: Using EEG to Investigate the Effects of Environmental Embeddedness on Reading in Virtual Reality
S Baceviciute, T Terkildsen, G Makransky
Designing Virtual Reality for Learning, 63, 2020
2020
Carolin Demuth & Thomas Terkildsen
GM Brinkmann, L Tateo, A Strand
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