Failing up: How failure in a game environment promotes learning through discourse CG Anderson, J Dalsen, V Kumar, M Berland, C Steinkuehler Thinking Skills and Creativity 30, 135-144, 2018 | 72 | 2018 |
Neural correlates of video game empathy training in adolescents: a randomized trial TRA Kral, DE Stodola, RM Birn, JA Mumford, E Solis, L Flook, ... npj Science of Learning 3 (1), 13, 2018 | 58 | 2018 |
Understanding esports as a stem career ready curriculum in the wild CG Anderson, AM Tsaasan, J Reitman, JS Lee, M Wu, H Steel, T Turner, ... 2018 10th International conference on virtual worlds and games for serious …, 2018 | 49 | 2018 |
Building persistence through failure: the role of challenge in video games CG Anderson, K Campbell, C Steinkuehler Proceedings of the 14th International Conference on the Foundations of …, 2019 | 29 | 2019 |
Not all locations are created equal: Exploring how adults hide and search for objects ELG Legge, ML Spetch, A Cenkner, V Bulitko, C Anderson, M Brown, ... PloS one 7 (5), e36993, 2012 | 13 | 2012 |
Hits, quits, and retries-player response to failure in a challenging video game CG Anderson Proceedings of the 15th International Conference on the Foundations of …, 2020 | 8 | 2020 |
Situating deep multimodal data on game-based STEM learning CG Anderson, JV Binzak, J Dalsen, J Saucerman, A Jordan-Douglass, ... Singapore: International Society of the Learning Sciences, 2016 | 6 | 2016 |
Game On: Mastery Orientation Through the Lens of a Challenging Video Game. C Anderson CogSci, 2020 | 5 | 2020 |
Passing a hide-and-seek third-person turing test A Cenkner, V Bulitko, M Spetch, E Legge, CG Anderson, M Brown IEEE Transactions on Computational Intelligence and AI in Games 6 (1), 18-30, 2013 | 5 | 2013 |
Playful learning following deviations: A mixture of tinkering, causal explanations, and revision rationales D DeLiema, M Goeke, B Hussein, J Valerie, C Anderson, K Varma, ... Proceedings of the 16th International Conference of the Learning Sciences …, 2022 | 4 | 2022 |
Comparing gameplay across formal and informal contexts JV Binzak, CG Anderson, JDA Kumar, M Berland Proceedings of the 1st DiGRA and FDG, 1-2, 2016 | 3 | 2016 |
Enriched Esports: The Design and Four-Year Examination of a School-Affiliated Competitive Videogame Program for Youth C Steinkuehler, CG Anderson, JG Reitman, JS Lee, M Wu, G Wells, ... Journal of Interactive Learning Research 34 (1), 59-119, 2023 | 2 | 2023 |
Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth N Persa, CG Anderson, R Martinez, M Collins, MJ Anderson-Coto, ... ACM Transactions on Computer-Human Interaction 29 (5), 1-34, 2023 | 1 | 2023 |
Linking natural language use and science performance S Crossley, DS McNamara, J Dalsen, CG Anderson, C Steinkuehler Artificial Intelligence in STEM Education, 309-316, 2022 | 1 | 2022 |
Discord Community Challenges, Tools, and Strategies JG Reitman, CG Anderson, C Steinkuehler Irvine, CA: Connected Learning Lab, 2021 | 1 | 2021 |
The Role of Failure and Mastery Orientation in a Challenging Video Game CG Anderson University of California, Irvine, 2020 | 1 | 2020 |
Failing to See a Difference: Closing a Gender Gap in a Challenging Video Game CG Anderson, ALL Cullen Games and Culture 19 (3), 267-285, 2024 | | 2024 |
Baba is Hint-Designing a Scaffolding Guidebook for Game-Based Learning CG Anderson, M Goeke, B Hussein, Z Carpenter, S Salehi, D DeLiema | | 2022 |
Enhancing Youth Self-Regulation Through Wearable Apps N PERSA, CG ANDERSON, R MARTINEZ, MAX COLLINS, ... | | 2022 |
Engaging Elements in a Commercial Game CG Anderson | | 2016 |