Filip Děchtěrenko
Filip Děchtěrenko
Institute of Psychology, The Czech Academy of Sciences
Verified email at praha.psu.cas.cz
TitleCited byYear
Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study
C Brom, M Buchtová, V Šisler, F Děchtěrenko, R Palme, LM Glenk
Computers & Education 79, 69-100, 2014
502014
Personalized messages in a brewery educational simulation: Is the personalization principle less robust than previously thought?
C Brom, E Bromová, F Děchtěrenko, M Buchtová, M Pergel
Computers & Education 72, 339-366, 2014
252014
Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation
C Brom, F Děchtěrenko, N Frollová, T Stárková, E Bromová, SK DĒMello
Computers & Education 114, 236-254, 2017
162017
Rogue-like games as a playground for artificial intelligence–evolutionary approach
V Cerny, F Dechterenko
International Conference on Entertainment Computing, 261-271, 2015
122015
Visual properties and memorising scenes: Effects of image-space sparseness and uniformity
J Lukavský, F Děchtěrenko
Attention, Perception, & Psychophysics 79 (7), 2044-2054, 2017
92017
The role of cultural background in the personalization principle: Five experiments with Czech learners
C Brom, T Hannemann, T Stárková, E Bromová, F Děchtěrenko
Computers & Education 112, 37-68, 2017
92017
Network inference and maximum entropy estimation on information diagrams
EA Martin, J Hlinka, A Meinke, F Děchtěrenko, J Tintěra, I Oliver, ...
Scientific reports 7 (1), 1-15, 2017
82017
Anthropomorphic faces and funny graphics in an instructional animation may improve superficial rather than deep learning: A quasi-experimental study
C Brom, T Hannemann, T Stárková, E Bromová, F Děchtěrenko
Proceedings of European Conference on e-Learning, 89-97, 2016
82016
Gaze position lagging behind scene content in multiple object tracking: Evidence from forward and backward presentations
J Lukavský, F Děchtěrenko
Attention, Perception, & Psychophysics 78 (8), 2456-2468, 2016
62016
Flipping the stimulus: Effects on scanpath coherence?
F Děchtěrenko, J Lukavský, K Holmqvist
Behavior research methods 49 (1), 382-393, 2017
52017
Predicting eye movements in multiple object tracking using neural networks
F Dechterenko, J Lukavsky
Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research …, 2016
42016
Mathematical self-efficacy as a determinant of successful learning of mental models from computerized materials
C Brom, F Děchtěrenko
ECGBL-9th European Conference on Games Based Learning. Academic Conferences …, 2015
42015
Models of eye movements in multiple object tracking with many objects
F Dechterenko, J Lukavsky
2014 5th European Workshop on Visual Information Processing (EUVIP), 1-6, 2014
42014
Gamifying a Simulation: Do a Game Goal, Choice, Points, and Praise Enhance Learning?
C Brom, T Stárková, E Bromová, F Děchtěrenko
Journal of Educational Computing Research 57 (6), 1575-1613, 2019
22019
Does motivation enhance knowledge acquisition in digital game-based and multimedia learning? a review of studies from one lab
C Brom, F Děchtěrenko, V Šisler, Z Hlávka, J Lukavský
Joint International Conference on Serious Games, 120-132, 2018
22018
On realism of architectural procedural models
J Beneš, T Kelly, F Děchtěrenko, J Křivánek, P Müller
Computer Graphics Forum 36 (2), 225-234, 2017
22017
Robustness of metrics used for scanpath comparison
F Dechterenko, J Lukavsky
Proceedings of the 2018 ACM Symposium on Eye Tracking Research …, 2018
12018
Comparison of scan patterns in dynamic tasks
F Děchtěrenko
Univerzita Karlova, Matematicko-fyzikální fakulta, 2017
12017
A pilot eye-tracking study of WMT-style ranking evaluation
O Bojar, F Dechterenko, M Zelenina
Translation Evaluation: From Fragmented Tools and Data Sets to an Integrated …, 2016
12016
False memories for scenes using the DRM paradigm
F Dechterenko, J Lukavsky, J Štipl
PsyArXiv, 2019
2019
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Articles 1–20