Παρακολούθηση
Robert J. Moore
Robert J. Moore
IBM Research | Almaden
Η διεύθυνση ηλεκτρονικού ταχυδρομείου έχει επαληθευτεί στον τομέα us.ibm.com - Αρχική σελίδα
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" Alone together?" Exploring the social dynamics of massively multiplayer online games
N Ducheneaut, N Yee, E Nickell, RJ Moore
Proceedings of the SIGCHI conference on Human Factors in computing systems …, 2006
12002006
The social side of gaming: a study of interaction patterns in a massively multiplayer online game
N Ducheneaut, RJ Moore
Proceedings of the 2004 ACM conference on Computer supported cooperative …, 2004
6282004
The life and death of online gaming communities: a look at guilds in world of warcraft
N Ducheneaut, N Yee, E Nickell, RJ Moore
Proceedings of the SIGCHI conference on Human factors in computing systems …, 2007
4652007
Building an MMO with mass appeal: A look at gameplay in World of Warcraft
N Ducheneaut, N Yee, E Nickell, RJ Moore
Games and Culture 1 (4), 281-317, 2006
4542006
Social TV: Designing for distributed, sociable television viewing
N Ducheneaut, RJ Moore, L Oehlberg, JD Thornton, E Nickell
Intl. Journal of Human–Computer Interaction 24 (2), 136-154, 2008
3652008
Virtual “third places”: A case study of sociability in massively multiplayer games
N Ducheneaut, RJ Moore, E Nickell
Computer supported cooperative work (CSCW) 16, 129-166, 2007
3642007
More than just ‘XP’: learning social skills in massively multiplayer online games
N Ducheneaut, RJ Moore
Interactive technology and smart education 2 (2), 89-100, 2005
2812005
Behind the avatar: The patterns, practices, and functions of role playing in MMOs
D Williams, TLM Kennedy, RJ Moore
Games and culture 6 (2), 171-200, 2011
2312011
Doing virtually nothing: Awareness and accountability in massively multiplayer online worlds
RJ Moore, N Ducheneaut, E Nickell
Computer Supported Cooperative Work (CSCW) 16, 265-305, 2007
1972007
Conversational UX design: A practitioner's guide to the natural conversation framework
RJ Moore, R Arar
Morgan & Claypool, 2019
1592019
Designing for sociability in massively multiplayer games: an examination of the “third places” of SWG
N Ducheneaut, RJ Moore, E Nickell
Conference Proceedings for Other Players, Center for Computer Games Research …, 2004
1102004
Conversational UX design
RJ Moore, R Arar, GJ Ren, MH Szymanski
Proceedings of the 2017 CHI conference extended abstracts on human factors …, 2017
862017
Measuring mutual understanding in human-computer conversation
RA Hosn, RJ Moore
US Patent 10,303,772, 2019
842019
From 3D space to third place: The social life of small virtual spaces
R Moore, EC Hankinson Gathman, N Ducheneaut
Human Organization 68 (2), 230-240, 2009
802009
Method, device, and program product to monitor the social health of a persistent virtual environment
NB Ducheneaut, RD Moore, ES Nickell
US Patent 7,720,777, 2010
702010
Conversational UX design: an introduction
RJ Moore, R Arar
Studies in conversational UX design, 1-16, 2018
652018
Methods, apparatus, and program products to support a shared viewing experience from remote locations
N Ducheneaut, WK Edwards, RJ Moore, ES Nickell, DK Smetters, ...
US Patent 7,818,770, 2010
592010
The work of the work order: document practice in face-to-face service encounters
RJ Moore, J Whalen, ECH Gathman
Organisation, Interaction and Practice Studies of Ethnomethodology and …, 2010
552010
Method and apparatus for controlling an experiential data stream in a social space
N Ducheneaut, WK Edwards, RJ Moore, ES Nickell, DK Smetters, ...
US Patent 7,873,983, 2011
542011
Gaining more than experience points: Learning social behavior in multiplayer computer games
N Ducheneaut, RJ Moore
Conference proceedings on human factors in computing systems (CHI2004 …, 2004
542004
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