Understanding innovation in education using activity theory DL Russell, A Schneiderheinze Journal of Educational Technology & Society 8 (1), 38-53, 2005 | 199 | 2005 |
Cases on collaboration in virtual learning environments: processes and interactions: Processes and interactions D Russell IGI Global, 2009 | 18 | 2009 |
Implementing an innovation cluster in educational settings in order to develop constructivist-based learning environments D Russell, A Schneiderheinze Journal of Educational Technology & Society 8 (2), 7-15, 2005 | 18 | 2005 |
The design of immersive virtual learning environments utilizing problem-based learning templates D Russell Computer-assisted language learning: Concepts, methodologies, tools, and …, 2019 | 14 | 2019 |
Transformation in an urban school: Using systemic analysis to understand an innovative urban teacher’s implementation of an online problem-based unit D Russell International Journal of Instructional Technology and Distance Learning 2 (2 …, 2005 | 12 | 2005 |
Paradigm shift: A case study of innovation in an educational setting DL Russell International Journal of Instructional Technology and Distance Learning 1 …, 2004 | 12 | 2004 |
Group collaboration in an online problem-based university course D Russell O.-S. Tan, Problem-based Learning and Creativity, 173-192, 2009 | 11 | 2009 |
Handbook of research on gaming trends in P-12 education D Russell IGI Global, 2015 | 9 | 2015 |
Understanding innovative professional development for educators through the analysis of intersubjectivity in online collaborative dialogues D Hui, DL Russell International Journal of Information and Communication Technology Education …, 2007 | 9 | 2007 |
Designing a learning analytic system for assessing immersive virtual learning environments D Russell, SE Wallis Handbook of research on gaming trends in P-12 education, 502-526, 2016 | 7 | 2016 |
Web-Based Engineering Education: Critical Design and Effective Tools: Critical Design and Effective Tools D Russell, AK Haghi IGI Global, 2010 | 7 | 2010 |
Geoworlds: Utilizing second life to develop advanced geosciences knowledge D Russell, M Davies, I Totten 2008 Second IEEE International Conference on Digital Game and Intelligent …, 2008 | 7 | 2008 |
Implementing online collaborative professional development for innovative educators D Russell, A Schneiderheinze Computer Supported Collaborative Learning 2005, 525-533, 2017 | 6 | 2017 |
Understanding the effectiveness of collaborative activity in online professional development with innovative educators through intersubjectivity D Hui, DL Russell Information communication technologies for enhanced education and learning …, 2009 | 6 | 2009 |
Design, Development, Implementation, and Support (DDIS): Supporting Online Nontraditional Doctoral Candidates. DL Russell Higher Learning Research Communications 11 (1), 14-26, 2021 | 5 | 2021 |
Implementing Augmented Reality Into Immersive Virtual Learning Environments D Russell IGI Global, 2020 | 4 | 2020 |
Flipping the paradigm of education: Developing a comprehensive educational program integrating virtual immersive learning environments D Russell Handbook of research on gaming trends in P-12 Education, 253-293, 2016 | 4 | 2016 |
GEOWORLDS: Utilizing problem-based scenarios in Second Life to develop advanced geosciences knowledge D Russell E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare …, 2007 | 3 | 2007 |
The Mediated Action of Educational Reform: An Inquiry into Collaboative Online Professional Development DL Russell Cases on global e-learning practices: Successes and pitfalls, 108-122, 2007 | 3 | 2007 |
Inquiry into mediated action: The implementation of an innovative online problem-based unit D Russell International Society of the Learning Sciences, 2006 | 3 | 2006 |