Andreas Vasilakis
Andreas Vasilakis
Postdoctoral Researcher AUEB Graphics Group
Verified email at aueb.gr - Homepage
Title
Cited by
Cited by
Year
S-buffer: Sparsity-aware Multi-fragment Rendering.
A Vasilakis, I Fudos
Eurographics (short papers), 101-104, 2012
322012
k+-buffer: fragment synchronized k-buffer
AA Vasilakis, I Fudos
Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive …, 2014
212014
Depth-fighting aware methods for multifragment rendering
AA Vasilakis, I Fudos
IEEE Transactions on Visualization and Computer Graphics 19 (6), 967-977, 2012
202012
Skeleton-based Rigid Skinning for Character Animation.
A Vasilakis, I Fudos
GRAPP, 302-308, 2009
202009
Direct rendering of Boolean combinations of self-trimmed surfaces
J Rossignac, I Fudos, A Vasilakis
Computer-Aided Design 45 (2), 288-300, 2013
192013
Pose partitioning for multi‐resolution segmentation of arbitrary mesh animations
A A. Vasilakis, I Fudos
Computer Graphics Forum 33 (2), 293-302, 2014
122014
A multiview and multilayer approach for interactive ray tracing
K Vardis, AA Vasilakis, G Papaioannou
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics …, 2016
102016
-buffer: An Efficient, Memory-Friendly and Dynamic-buffer Framework
AA Vasilakis, G Papaioannou, I Fudos
IEEE Transactions on Visualization and Computer Graphics 21 (6), 688-700, 2015
102015
Adaptive compression of animated meshes by exploiting orthogonal iterations
AS Lalos, AA Vasilakis, A Dimas, K Moustakas
The Visual Computer 33 (6-8), 811-821, 2017
92017
Integrating an openEHR-based personalized virtual model for the ageing population within HBase
S Kalogiannis, K Deltouzos, EI Zacharaki, A Vasilakis, K Moustakas, ...
BMC medical informatics and decision making 19 (1), 25, 2019
72019
Z-fighting aware depth peeling
AA Vasilakis, I Fudos
ACM SIGGRAPH 2011 Posters, 1-1, 2011
72011
GPU rigid skinning based on a refined skeletonization method
AA Vasilakis, I Fudos
Computer Animation and Virtual Worlds 22 (1), 27-46, 2011
62011
Improving k-buffer Methods via Occupancy Maps.
A Vasilakis, G Papaioannou
Eurographics (Short Papers), 69-72, 2015
42015
DIRT: deferred image-based ray tracing.
K Vardis, AA Vasilakis, G Papaioannou
High Performance Graphics, 63-73, 2016
32016
AR-TagBrowse: Annotating and Browsing 3D Objects on Mobile Devices.
E Eftaxopoulos, A Vasilakis, I Fudos
Eurographics (Posters), 5-6, 2014
22014
Variable k-buffer using Importance Maps.
AA Vasilakis, K Vardis, G Papaioannou, K Moustakas
Eurographics (Short Papers), 21-24, 2017
12017
PPS: pose-to-pose skinning of animated meshes
AA Vasilakis, I Fudos, G Antonopoulos
Proceedings of the 33rd Computer Graphics International, 53-56, 2016
12016
Skeletal rigid skinning with blending patches on the GPU
AA Vasilakis, I Fudos
Technical report, Department of Computer Science, University of Ioannina …, 2009
12009
A Survey of Multifragment Rendering
AA Vasilakis, K Vardis, G Papaioannou
STAR 39 (2), 2020
2020
Rayground: An Online Educational Tool for Ray Tracing
N Vitsas, A Gkaravelis, AA Vasilakis, K Vardis, G Papaioannou
The Eurographics Association, 2020
2020
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Articles 1–20