Physically-based shading at disney B Burley, WDA Studios Acm Siggraph 2012, 1-7, 2012 | 409 | 2012 |
Ptex: Per‐face texture mapping for production rendering B Burley, D Lacewell Computer Graphics Forum 27 (4), 1155-1164, 2008 | 120 | 2008 |
Sorted deferred shading for production path tracing C Eisenacher, G Nichols, A Selle, B Burley Computer Graphics Forum 32 (4), 125-132, 2013 | 91 | 2013 |
The design and evolution of disney¢s hyperion renderer B Burley, D Adler, MJY Chiang, H Driskill, R Habel, P Kelly, P Kutz, YK Li, ... ACM Transactions on Graphics (TOG) 37 (3), 1-22, 2018 | 88 | 2018 |
Practical physically-based shading in film and game production S McAuley, S Hill, N Hoffman, Y Gotanda, B Smits, B Burley, A Martinez ACM SIGGRAPH 2012 Courses, 1-7, 2012 | 83 | 2012 |
A practical and controllable hair and fur model for production path tracing MJY Chiang, B Bitterli, C Tappan, B Burley ACM SIGGRAPH 2015 Talks, 1-1, 2015 | 51 | 2015 |
Directable lighting method and apparatus B Burley, C Tappan, D Teece US Patent 8,217,940, 2012 | 42 | 2012 |
Three-dimensional location-based texture transfers B Burley, C Tappan, D Teece US Patent 8,040,355, 2011 | 41 | 2011 |
Methods and apparatus for multiple texture map storage and filtering BD Burley, JD Lacewell US Patent 8,098,258, 2012 | 35 | 2012 |
Raytracing prefiltered occlusion for aggregate geometry D Lacewell, B Burley, S Boulos, P Shirley 2008 IEEE Symposium on Interactive Ray Tracing, 19-26, 2008 | 30 | 2008 |
Extending the Disney BRDF to a BSDF with integrated subsurface scattering B Burley SIGGRAPH Course: Physically Based Shading in Theory and Practice. ACM, New …, 2015 | 28 | 2015 |
Streaming light propagation B Burley, A Selle, C Eisenacher, G Nichols US Patent 9,053,582, 2015 | 24 | 2015 |
Denoising deep monte carlo renderings D Vicini, D Adler, J Novák, F Rousselle, B Burley Computer Graphics Forum 38 (1), 316-327, 2019 | 21 | 2019 |
Methods and apparatus for multiple texture map storage and filtering including irregular texture maps BD Burley, C Eisenacher US Patent 9,013,499, 2015 | 20 | 2015 |
Physically-based shading at disney, part of practical physically based shading in film and game production B Burley, WDA Studios Proceedings of ACM SIGGRAPH Courses 3, 5, 2012 | 17 | 2012 |
Exact evaluation of Catmull-Clark subdivision surfaces near B-spline boundaries D Lacewell, B Burley Journal of Graphics Tools 12 (3), 7-15, 2007 | 17 | 2007 |
Practical and controllable subsurface scattering for production path tracing MJY Chiang, P Kutz, B Burley ACM SIGGRAPH 2016 Talks, 1-2, 2016 | 16 | 2016 |
Practical hash-based Owen scrambling B Burley Journal of Computer Graphics Techniques (JCGT) 10 (4), 29, 2020 | 14 | 2020 |
Per-face texture mapping for real-time rendering J McDonald Jr, B Burley ACM SIGGRAPH 2011 Studio Talks, 1-1, 2011 | 14 | 2011 |
Extending Disney¢s physically based BRDF with integrated subsurface scattering B Burley SIGGRAPH¢15 Courses, 2015 | 13 | 2015 |