A research agenda for the why, what, and how of gamification designs: Outcomes of an ecis 2019 panel S Schöbel, A Janson, K Jahn, B Kordyaka, O Turetken, N Djafarova, ... Communications of the association for information systems 46, 706-721, 2020 | 76 | 2020 |
Challenges in serious game design and development: Educators’ experiences A Dimitriadou, N Djafarova, O Turetken, M Verkuyl, A Ferworn Simulation & Gaming 52 (2), 132-152, 2021 | 71 | 2021 |
Teaching accessibility to the masses G Gay, N Djafarova, L Zefi Proceedings of the 14th International Web for All Conference, 1-8, 2017 | 30 | 2017 |
Virtual gaming simulation: evaluating players’ experiences M Verkuyl, N Djafarova, P Mastrilli, L Atack Clinical Simulation in Nursing 63, 16-22, 2022 | 18 | 2022 |
The Art of Serious Game Design: A Framework and Methodology N Djafarova, A Dimitriadou, L Zefi, O Turetken AIS Transactions on Human-Computer Interaction 15 (3), 322-349, 2023 | 1 | 2023 |
E-Learning and Digital Game-Based Learning for Universities N Djafarova, L Zefi, A Dimitriadou World Scientific Book Chapters, 79-96, 2022 | | 2022 |
Research Summary Report What are professional development needs for online instructors in continuing education? A Dimitriadou, L Zefi, N Djafarova | | 2020 |
Lake Devo: accessible online role-play G Gay, M Glynn, N Djafarova Proceedings of the 13th International Web for All Conference, 1-2, 2016 | | 2016 |
Organizational Model for Online Higher Ed in the New Century N Djafarova EdMedia+ Innovate Learning, 1092-1092, 2010 | | 2010 |
A game-based learning approach to academic integrity education F John Paul, A RIDGLEY, S HICKS, N DJAFAROVA | | |
C ommunications of the S Schöbel, A Janson, K Jahn, B Kordyaka, O Turetken, N Djafarova, ... | | |