Fraser Allison
Fraser Allison
Computing and Information Systems, The University of Melbourne
Verified email at unimelb.edu.au - Homepage
Title
Cited by
Cited by
Year
Evaluating real-time gaze representations to infer intentions in competitive turn-based strategy games
J Newn, E Velloso, F Allison, Y Abdelrahman, F Vetere
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
322017
Looks can be deceiving: Using gaze visualisation to predict and mislead opponents in strategic gameplay
J Newn, F Allison, E Velloso, F Vetere
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
262018
Player identity dissonance and voice interaction in games
M Carter, F Allison, J Downs, M Gibbs
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
232015
Good Frustrations: The paradoxical pleasure of fearing death in DayZ
F Allison, M Carter, M Gibbs
Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015
182015
Whose mind is the signal? Focalization in video game narratives.
F Allison
DiGRA Conference, 2015
132015
Word play: a history of voice interaction in digital games
F Allison, M Carter, M Gibbs
Games and Culture 15 (2), 91-113, 2020
112020
Design Patterns for Voice Interaction in Games
F Allison, M Carter, M Gibbs, W Smith
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
112018
Designing interactions with intention-aware gaze-enabled artificial agents
J Newn, R Singh, F Allison, P Madumal, E Velloso, F Vetere
IFIP Conference on Human-Computer Interaction, 255-281, 2019
82019
8 Guilt in DayZ
M Carter, F Allison
Transgression in Games and Play, 133, 2019
72019
How players speak to an intelligent game character using natural language messages
F Allison, E Luger, K Hofmann
Transactions of the Digital Games Research Association 4 (2), 2018
72018
Spontaneous interactions with a virtually embodied intelligent assistant in Minecraft
F Allison, E Luger, K Hofmann
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017
72017
Fear, loss and meaningful play: Permadeath in DayZ
M Carter, F Allison
Journal of Gaming & Virtual Worlds 9 (2), 143-158, 2017
62017
Frame analysis of voice interaction gameplay
F Allison, J Newn, W Smith, M Carter, M Gibbs
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
52019
The videogame as prosthetic imagination: Immersion in Mirror’s Edge
F Allison
Unpublished Honors thesis, RMIT University, 2010
42010
" Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants
D Hettiachchi, Z Sarsenbayeva, F Allison, N van Berkel, T Dingler, ...
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
32020
Enabling creative crowd work through smart speakers
D Hettiachchi, N van Berkel, T Dingler, F Allison, V Kostakos, J Goncalves
Workshop on Designing Crowd-powered Creativity Support Systems (CHI’19 …, 2019
32019
Understanding Player Elimination in Boardgames as a Form of Permadeath
MJ Rogerson, M Gibbs, M Carter, F Allison
Abstract Proceedings of the 2018 DiGRA International Conference, 2018
12018
Are You Out of Your Mind? Focalization in Digital Games
F Allison
Transactions of the Digital Games Research Association 2 (3), 31-60, 2016
12016
A History of Voice Interaction in Games
F Allison, M Carter, M Gibbs
DiGRA/FDG '16 - Abstract Proceedings of the First International Joint …, 2016
12016
Voice interaction game design and gameplay
FJ Allison
2020
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