Staffan Björk
Title
Cited by
Cited by
Year
Patterns in game design (game development series)
S Bjork, J Holopainen
Charles River Media, Inc., 2004
13142004
Pirates! using the physical world as a game board
S Björk, J Falk, R Hansson, P Ljungstrand
in Proceedings of Interact 2001, 2001
4412001
Games and design patterns
S Björk, J Holopainen
The game design reader, 410-437, 2006
401*2006
WEST: a Web browser for small terminals
S Björk, LE Holmquist, J Redström, I Bretan, R Danielsson, J Karlgren, ...
Proceedings of the 12th annual ACM symposium on User interface software and …, 1999
2221999
Designing gamification: creating gameful and playful experiences
S Deterding, SL Björk, LE Nacke, D Dixon, E Lawley
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3263-3266, 2013
2122013
Dark patterns in the design of games
JP Zagal, S Björk, C Lewis
Foundations of Digital Games 2013, 2013
1522013
Game mechanics: Describing computer-augmented games in terms of interaction
S Lundgren, S Bjork
Proceedings of TIDSE 3, 2003
1512003
Designing ubiquitous computing games–a report from a workshop exploring ubiquitous computing entertainment
S Björk, J Holopainen, P Ljungstrand, KP Åkesson
Personal and Ubiquitous Computing 6 (5-6), 443-458, 2002
1262002
Game research methods: An overview
P Lankoski, S Björk
Lulu. com, 2015
1202015
Gameplay Design Patterns for Believable Non-Player Characters.
P Lankoski, S Björk
DiGRA Conference, 416-423, 2007
992007
Game design in virtual reality systems for stroke rehabilitation.
D Goude, S Björk, M Rydmark
MMVR, 146-148, 2007
882007
Game design patterns for mobile games
O Davidsson, J Peitz, S Björk
Project report to Nokia research center, Finland, 2004
802004
Special issue on ubiquitous games
S Björk, J Holopainen, P Ljungstrand, R Mandryk
Personal and Ubiquitous Computing 6 (5-6), 358, 2002
722002
Redefining the focus and context of focus+ context visualization
S Bjork, J Redstrom
IEEE Symposium on Information Visualization 2000. INFOVIS 2000. Proceedings …, 2000
712000
Pirates: proximity-triggered interaction in a multi-player game
J Falk, P Ljungstrand, S Björk, R Hansson
CHI'01 extended abstracts on Human factors in computing systems, 119-120, 2001
682001
Insectopia: exploring pervasive games through technology already pervasively available
J Peitz, H Saarenpää, S Björk
Proceedings of the international conference on Advances in computer …, 2007
662007
Designing for fun and play: exploring possibilities in design for gamification
K Knaving, S Björk
Proceedings of the first International conference on gameful design …, 2013
632013
RUFUS: remote supporter feedback for long-distance runners
P Woźniak, K Knaving, S Björk, M Fjeld
Proceedings of the 17th International Conference on Human-Computer …, 2015
592015
Formal analysis of gameplay
P Lankoski, S Björk
Game research methods, 23-35, 2015
572015
Flow is not enough: Understanding the needs of advanced amateur runners to design motivation technology
K Knaving, P Woźniak, M Fjeld, S Björk
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
552015
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