Christos Gatzoulis
Christos Gatzoulis
Bahrain Polytechnic
Η διεύθυνση ηλεκτρονικού ταχυδρομείου έχει επαληθευτεί στον τομέα
Παρατίθεται από
Παρατίθεται από
Automatic emotion recognition based on body movement analysis: a survey
H Zacharatos, C Gatzoulis, YL Chrysanthou
IEEE computer graphics and applications 34 (6), 35-45, 2014
Emotion recognition for exergames using laban movement analysis
H Zacharatos, C Gatzoulis, Y Chrysanthou, A Aristidou
Proceedings of Motion on Games, 61-66, 2013
Exploring user experience while playing educational games: Focus on temporality and attractiveness
P Zaharias, C Gatzoulis, Y Chrysanthou
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 4 …, 2012
Affect Recognition during Active Game Playing based on Posture Skeleton Data.
H Zacharatos, C Gatzoulis, Y Chrysanthou
GRAPP/IVAPP, 419-422, 2013
Fuzzy reinforcement learning for an evolving virtual servant robot
C Gatzoulis, W Tang, TR Wan
RO-MAN 2004. 13th IEEE International Workshop on Robot and Human Interactive …, 2004
Raising awareness on hydroponics via an educational video game using an indirect teaching method
A Ali, V Paliktzoglou, C Gatzoulis, O Al Abedallat
2017 9th IEEE-GCC Conference and Exhibition (GCCCE), 1-6, 2017
Proactive Anticipatory Virtual Characters-An Ethology Approach
W Tang, C Gatzoulis, TR Wan
Proceedings of IASTED ASM 2004, Applied Simulation and Modelling, 172-177, 2004
Planning for computer games research and industry: a structured dialogue design approach
C Gatzoulis, F Loizides, P Zaphiris
The Computer Games Journal 5 (3-4), 95-114, 2016
An Exploratory Pilot Study on Human Emotions during Horror Game Playing
A Ali, C Gatzoulis
2020 International Conference on Innovation and Intelligence for Informatics …, 2020
Reinforcement Learning for Physics-Based Competitive Games
AR Albuainain, C Gatzoulis
2020 International Conference on Innovation and Intelligence for Informatics …, 2020
Using Epistemic Game Development to Teach Software Development Skills
C Gatzoulis, AS Andreou, P Zaharias, Y Chrysanthou
International Journal of Game-Based Learning (IJGBL) 10 (4), 1-21, 2020
Blending Project Management with Problem Based Learning for Capstone Projects
R Zahran, C Gatzoulis, T Prendergast, P Pringuet, M Radicevic
Computer game research and industry in a small nation
C Gatzoulis, P Zaphiris, F Loizides
Application of Learning Algorithms on the Design of Autonomous Adaptive Artificial Characters
C Gatzoulis
University of Teesside, 2007
Adaptive Social Skills for Robots Interacting with Virtual Characters in Real Worlds
C Gatzoulis, A Sourgoutsidis, V Hurmusiadis, W Tang
ROMAN 2006-The 15th IEEE International Symposium on Robot and Human …, 2006
Evolving Body Kinematics for Virtual Characters.
C Gatzoulis, W Tang, WJ Stoddart
TPCG, 203-210, 2006
Computer Game Research and Industry in a Small Nation
F Loizides, P Zaphiris, C Gatzoulis
A Multiple Level Behavioural System for Crowd Simulation in Computer Games
C Gatzoulis
PROACTIVE ANTICIPATORY VIRTUAL CHARACTERS AN ETHOLOGY APPROACH Wen Tang School of Computing, University of Teesside, United Kingdom
C Gatzoulis, TR Wan
Interactive Physics-based Motion Synthesis with Adaptive Optimization
W Tang, TR Wan, C Gatzoulis
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